Company of Heroes 2
WORLD AT WAR (Akula) - TUNING PACK
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Обновление: 14 окт. 2018 г. в 1:22

(Update v1.0.7.4)
General:
  • Conscript commander repair ability UI bug has been fixed.

  • AI will now upgrade weapons for core infantry units of allied factions like rifleman, infantry sections and conscripts.

  • All Supply Yards can now drop flamethrowers for infantry to pick up.

  • UI bug of forward assembly lockdown and captain sector lockdown ability has been fixed.

Обновление: 6 окт. 2018 г. в 23:24

(Update v1.0.7.3)
General:
  • Grenades, flame and phosphorus weapons can now damage infantry in trenches.

  • Infantry in buildings takes little damage from small firearms, artillery and ballistic weapons.

  • Infantry in buildings takes severe damage from grenades, flame and phosphorus weapons.

  • Phosphorus weapons now kill infantry.

  • Snipers can snipe enemy in trenches.

  • Heavy covers provide extra damage protection to infantry.

  • Light cover protection has been improved as well.

  • Switchable explosive shells of AT guns, tank destroyers and assault guns now do higher damage to structures.

Обновление: 4 окт. 2018 г. в 2:52

(Update v1.0.7.2)
General:
  • Bug which was not letting British base buildings getting built has been fixed.

  • All buildable defensive covers have been improved.

  • Sandbags can no longer be crushed be enemy vehicles.

  • Light vehicles can no longer crush barbed wires.

  • Medium and light vehicles can not crush OKW reinforced barbed wires.

  • Tank traps and dozer barriers are now vaultable.

  • Sherman 105 dozers barrier building ability has been improved, barriers can now be made anywhere on the map.

  • USF M8 motar carrier and Sherman 105 have been improved especially against infantry from range.

  • Brummbar has also been improved against infantry from range.

  • All AT guns can now auto-rotate to engage enemy units, this includes German Pak43.

  • Snipers can fire now in all directions without manual facing.

  • AI no longers spams Soviet merge ability.

  • All retreatable support units like AT guns and light support guns can be suppressed now.

  • Tank traps and barbed wires no longer block heavy rounds, only sand bags block them.

Обновление: 3 окт. 2018 г. в 7:59

(Update v1.0.7.1)
General:
  • Gameplay performance has been further tweaked.

  • British Infantry Sections will now lose the ability to heal when upgraded with pyrotechnics.

Обновление: 3 окт. 2018 г. в 6:23

(Update v1.0.7.0)
General:
  • All construction site placements for buildings and emplacements have been reworked.

  • Basic defenses like barbed wires, sandbags, tank traps and mines can now be build more easily on the map.

  • Sandbags build time has been reduced for all factions.

Обновление: 2 окт. 2018 г. в 3:41

(Update v1.0.6.9)
General:
  • King Tiger overall performance has been improved to justify its high cost.

  • All vehicles maximum speed profiles has been reworked for better balance.

  • Tank smoke shell accuracy has been improved for all factions.

Обновление: 1 окт. 2018 г. в 7:27

(Update v1.0.6.8)
General:
  • Soviet conscript AT grenade assault UI bug has been fixed.

  • Campfire price and build time has been decreased for all factions.

Обновление: 16 сен. 2018 г. в 21:10

(Update v1.0.6.7)
General:
  • German MG42 and MG34 incendiary ammo UI bug has been fixed.

  • Mod UI has been improved.

Обновление: 16 сен. 2018 г. в 17:55

(Update v1.0.6.6)
General:
  • AI USF medic spam has been fixed.

  • Vehicle crews have been added to US production buildings.

Обновление: 16 сен. 2018 г. в 7:29

(Update v1.0.6.5)
General:
  • Stage four armor and weapon revamp has been completed, gameplay has been significantly improved.

  • AI snipers have been added for all factions in the hardcore game modes.

  • USF and British medics healing capabilities have been improved.

  • USF ambulance is replaced by a medic squad.

  • AI for all factions will now build artillery guns properly.

  • USF vehicle crew thompson upgrade has been improved.

  • Fire pits now have a healing aura which can heal infantry very slowly over time.

  • Tiger tank's accuracy issues have been fixed.

  • Explosive shells used by all assault guns, tank destroyers and anti-tank guns are very effective vs. infantry.

  • Hand held anti-tank weapons have been Improved a little against infantry.

  • Soviet SU-76 command point requirment have been adjusted to 8 CP.

  • KV-1 call-in ability has been added to soviet tank hunter commander.

  • OKW panzerfusilliers now have a max limit of three squads at one time.

  • All anti-aircraft guns have been reworked for more immersion and better balance.

  • All aircrafts armor and hit-points have been reworked as well.

  • Heavy armor costs have been increased across the board for balance purposes.

  • All small arms have been reworked.

  • New hit the dirt ability has been added to certain units from all factions to make them better and more unique.

  • All grenades damage animations have been tweaked further.

  • All grenades damage output has been reworked, they are now very effective against blobs.

  • All heavy guns and artillery pieces now rotate slowly when camouflaged.

  • All light artillery units have been improved as well.

  • All mines have been reworked, they are now more deadly than ever.

  • New units have been added to USF observation post to increases its effectiveness.