Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
正在显示第 1 - 10 项,共 325 项条目
< 1  2  3 ... 33 >
更新于:11 月 22 日 上午 11:59

(Update v1.3.2.4)
General:
  • AI has been further tweaked to be more tactical and challenging to play against.

  • AI will no longer accumulate large amounts of unused manpower; it will spend resources wisely, similar to human players.

  • Fixed an issue where the AI would spam excessive artillery units but fail to use them effectively.

  • AI properly deploys infantry units even in the later parts of Battle Stages 2 and 3.

  • British AI competitiveness has been improved to be on par with other factions.

  • British AI will now properly deploy and utilize commando units.

  • British AI build order has been tweaked to prioritize building emplacements early.

  • US AI can now properly deploy the T30 Heavy Assault Tank in Battle Stage 3.

  • US AI build order for the M8A1 Howitzer Motor Carriage has been adjusted to reduce spam.

  • Soviet AI will use conscripts more frequently in the late game, reflecting historical tactics.

  • Wehrmacht AI build order has been adjusted to be more well-rounded, reflecting historical tactics.

  • OKW AI build order has been adjusted to be slightly more defensive overall.

  • Blizzards now reduce movement speed and sight range of all infantry, team weapons, and vehicles by 25%.

  • Infantry troops stationed in Trench Networks no longer freeze to death in winter environments.

  • Recovery halftracks’ vehicle recovery rate has been increased by 50%.

  • British Tank Commander upgrade no longer provides a veterancy bonus.

  • Resource sharing can now only be done with human players, not AI.

更新于:11 月 15 日 上午 5:58

(Update v1.3.2.3)
General:
  • Fixed a bug that prevented AI from producing additional units in the late game under certain conditions.

  • Fixed an issue where AI artillery units would fail to use their barrage abilities in specific situations.

  • Hardcore game modes are now significantly more challenging than regular game modes.

更新于:11 月 13 日 上午 6:05

(Update v1.3.2.2)
General:
  • Fixed a bug causing Land Mattress White Phosphorus rounds to not block line of sight.

  • Addressed a few minor UI-related issues.

更新于:10 月 22 日 下午 12:21

(Update v1.3.2.1)
General:
  • The Revamped 3.0 release is now officially complete.

  • Resolved UI overlap bugs in the Infantry Weapon interface that caused random crashes.

  • All builder units can now upgrade simultaneously with both Minesweeper and Flamethrower upgrades.

更新于:6 月 11 日 上午 2:50

(Update v1.3.2.0)
General:
  • Corrected the British M10 unit's designation to M10 'Achilles' Tank Destroyer.

  • Corrected the Soviet M10 unit's designation to M10 Gun Motor Carriage.

  • Decreased M6 Anti-Tank Mine cost from 60 to 30 munitions.

  • Decreased Riegel 43 Anti-Tank Mine cost from 75 to 40 munitions.

  • Decreased Soviet Trip Wire Flares cost from 20 to 10 munitions.

  • Fixed the hulldown UI bug for the British M10 unit.

  • Enhanced the UI for vehicle selection groups across multiple units.

更新于:6 月 9 日 上午 9:50

(Update v1.3.1.9)
General:
  • The cost of the US Grenade Package upgrade has been reduced to 100 manpower and 10 fuel.

  • The cost of the British Grenade Package upgrade has been reduced to 100 manpower and 10 fuel.

  • The cost of the Soviet Grenade Package upgrade has been reduced to 100 manpower and 10 fuel.

  • Research time for all Grenade Package upgrades has also been decreased.

更新于:6 月 5 日 下午 12:58

(Update v1.3.1.8)
General:
  • Fixed stacking UI bug for Riflemen weapon upgrades.

  • Fixed stacking UI bug for Infantry Section weapon upgrades.

  • Fixed stacking UI bug for Grenadiers weapon upgrades.

  • Fixed stacking UI bug for Osttruppen Infantry weapon upgrades.

  • Fixed stacking UI bug for Volksgrenadiers weapon upgrades.

  • Fixed stacking UI bug for Sturmpioneers weapon upgrades.

  • Fully resolved all stackable weapon upgrade UI issues.

更新于:6 月 3 日 上午 8:40

(Update v1.3.1.7)
General:
  • All machine gun support teams can now fire at ground positions on demand as long as they are not garrisoned.

  • Wehrmacht MG42 support team gains a suppression bonus for 5 seconds when ordered to fire out of camouflage.

  • Sturmpioneers' Flamethrower and Panzerschreck upgrades no longer block each other, but the Flamethrower upgrade still requires the appropriate commander selection.

更新于:5 月 30 日 上午 8:26

(Update v1.3.1.6)
General:
  • Accuracy of all handheld AT weapons such as Bazooka, PIAT, and Panzerschreck at close range has been increased; PIAT accuracy from close to mid-range has been especially improved.

  • Bofors Flak Emplacement’s Barrage has been reworked into Scattered Burst Barrage, enhancing the damage model and explosion animation.

  • Bofors Flak Emplacement’s Scattered Burst Barrage now costs 20 munitions, its minimum range has been decreased from 40 to 30, and it fires a few more shells.

  • Churchill AVRE and Sturmtiger damage has been significantly increased against structures and emplacements.

  • Churchill AVRE and Sturmtiger firing costs have been reduced to 40 and 60 munitions respectively.

  • All Carpet Bombing abilities’ bomb damage now matches their explosion intensity.

  • British QF 6-Pounder AT Gun shell animation bug on veterancy 3 has been fixed.

  • Deployment of Flammpanzerwagen Half-tracks by AI has been restricted.

更新于:5 月 20 日 上午 4:27

(Update v1.3.1.5)
General:
  • AI combat awareness and brute force tactics have been greatly improved, increasing the challenge based on difficulty.

  • Ballistic profiles of tank guns and anti-tank weapons have been carefully tweaked across the board.

  • Armor engagements are now generally more lethal at close ranges; medium tank rushes are more viable against heavy tanks.

  • Rear armor on assault guns, heavy tanks, and fixed-gunned tank destroyers has been improved for increased survivability.

  • Infantry single weapon upgrades can now be stacked; this works for all infantry units.

  • Forward Assembly can now call in Coordinated Fire in FOW but can only target areas within 100 meters.

  • The range of Critical Engine Shot ability of US Stuart and British Armored Car has been increased from 5 to 20 meters.

  • The M8 Greyhound’s canister shot range has been increased from 20 to 30 meters.

  • Tiger Ace no longer starts with full veterancy; the veterancy upgrades from the supply yard now also affect it.

  • Tiger Ace fuel cost for the second deployment has been reduced from 450 to 400.

  • Panzerfusiliers now have two weapon pick-up slots instead of just one.

  • The US Combat Engineers' veterancy 5 squad size increase no longer raises the overall squad manpower cost.

  • Infantry Sections are now five men by default and can be bolstered to six men through the HQ upgrade.

  • Infantry Sections manpower cost has also increased to 290 manpower.

  • British Commando units have improved survivability and combat effectiveness across the board.

  • Osttruppen weapon pick-up slots have been reduced from three to two.

  • WC51 Military Truck, Universal Carrier, and M3A1 Scout Car can now reinforce infantry units.

  • M20 Utility Car, 221 Scout Car, and Kubelwagen territory capture rates have been increased.

  • The Churchill AVRE’s fuel cost has been reduced from 245 to 160 fuel.

  • The Sturm Tiger’s fuel cost has been reduced from 260 to 220 fuel.

  • The damage output of Riflemen’s M3 Grease Guns, as well as Grenadiers’ and Volksgrenadiers’ MP40s, has been increased.

  • The Fallschirmjager FG42’s damage output has been slightly increased.

  • The damage of the Soviet ML-120 artillery gun has been increased and now matches its explosion size.

  • The British 25-Pounder Super Barrage now deals slightly more damage.

  • The explosive intensity of Carpet Bombing abilities has been increased.

  • British gliders no longer block unit movement.

  • Minor UI related issues have been addressed.