Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
Wyświetlanie 221-230 z 325 pozycji
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Aktualizacja: 15 lutego 2019 o godz. 0:05

(Update v1.1.0.4)
General:
  • Performance issues due to the last patch has been fixed.

  • Mod UI has been updated.

Aktualizacja: 14 lutego 2019 o godz. 21:50

(Update v1.1.0.3)
General:
  • Rear Echelon primary weapon has been changed to Grease gun.

  • Sappers primary weapon has been changed to Sten guns.

  • Pioneers primary weapon has been changed to MP40s .

  • Rear Echelon, Sappers, Pioneers, Engineers, Strum Pioneers, and US Vehicle Crews close range effectiveness has been improved.

Aktualizacja: 14 lutego 2019 o godz. 19:40

(Update v1.1.0.2)
General:
  • LMGs, SMGs, and ARs have been revamped for all factions.

  • HMGs damage output has been increased for all factions.

  • Tanks pintle mount MGs are now more effective versus infantry.

Aktualizacja: 14 lutego 2019 o godz. 8:45

(Update v1.1.0.1)
General:
  • All weapons time to kill has been slightly increased.

  • Minimum engagement radius has been increased from 35 to 40 meters for all units.

  • Light vehicles' armaments have been reworked for all factions.

Aktualizacja: 10 lutego 2019 o godz. 21:46

(Update v1.1.0.0)
General:
  • Goliath cost and recharge time has been increased. Other minor changes have also been done to encourage players to use them tactically not mindlessly.

  • Camp fires healing capabilities have been improved.

Aktualizacja: 9 lutego 2019 o godz. 3:27

(Update v1.0.9.9)
General:
  • AI can now produce T34/85 in late game during Battle Stage III.

  • Soviet Reserves fresh conscript deployment time has been increased.

  • AI can now call in sector artillery once per game to protect its base.

Aktualizacja: 5 lutego 2019 o godz. 22:04

(Update v1.0.9.8)
General:
  • Time adjustment has been done to the Command Point system for more fluid gameplay.

  • HQs of all factions now display time remaining for the next Command Point to be completed.

  • Player Pop Cap has been readjusted from 500 to 300.

Aktualizacja: 4 lutego 2019 o godz. 0:53

(Update v1.0.9.7)
General:
  • Gameplay problems due to the new Command Point system have been fixed.

  • Player combat does not affect the Command Point generation now.

Aktualizacja: 3 lutego 2019 o godz. 21:04

(Update v1.0.9.6)
General:
  • New Command Point system has been implemented, player HQ now generates CP after every two minutes.

  • Sniper camouflage has been reworked for all factions for better balance, it is now similar to COH1 camouflage.

Aktualizacja: 1 lutego 2019 o godz. 2:30

(Update v1.0.9.5)
General:
  • On-map heavy artillery units can now damage transmission of vehicles.

  • All dispatch abilities which granted free units have been removed, instead these units are now auto-deployed, but require Game Mode Pack to work properly.

  • Order No. 227: Soviet Reserves are now auto-deployed along with automatic artillery barrages on enemy and neutral sectors.

  • Fresh Conscripts have been added to Order No. 227: Soviet Reserves, they are poorly equipped and can not retreat or reinforce. They also can not be upgraded similar to Regular Conscript units.

  • Pop Cap has been increased from 200 CP to 500 CP.

  • Pop Cap upgrade from Supply Yard now increases CP by 200.