Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
Viser 91–100 av 325 bidrag
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Oppdatering: 17. apr. 2020 @ 8.37

(Update v1.2.3.4)
General:
  • Issue regarding Concrete Blast Wall not blocking weapons has been rectified.

  • Minor UI bugs have been fixed as well.

Oppdatering: 17. apr. 2020 @ 2.35

(Update v1.2.3.3)
General:
  • Concrete Blast Wall has been added to build menus for all factions. Player can now create perimeter walls, and closed compounds in game.

  • Many weapons have been tweaked and overhauled for better balance and more immersive gameplay.

  • Medium tanks are now more potent, especially the late BS2 ones like Sherman Jumbo, Sherman Easy Eight and T-34/85.

  • Infantry held anti-tank weapons like Bazooka, PIAT and Panzerschreck have been improved. They are now more accurate and consistent in damaging enemy armor.

  • Panzergrenadiers can specialize for anti-personnel and anti-tank roles thorough upgrades. Anti-personnel role upgrade grants them four infrared STG44s and sprint ability, while anti-tank upgrade grants them two Panzerschrecks and panzerfaust ability.

  • German 251 half-track's weapon range related issues have been fixed. Its performance is now on par with other half-tracks.

  • WC51 50 Military truck missing gunner animation on recrewing has been fixed.

  • British QF 6-pounder's veterancy 2 rotation rate buff is now inline with its counterparts.

  • Wire cutting abilities have been improved for all factions.

  • Units' speeds inside Trench Network has been slightly increased for improved unit pathing.

  • Valentine Observation Tank is now Mk.VII version which was equipped for QF 2-pounder. It is now classified as an anti-infantry tank.

  • All anti-tank guns excluding M5 76mm and QF 17-pounder have Ambush Mode ability. Anti-tank guns will become immobile and go in camouflage.

  • M5 76mm and QF 17-pounder now have Disable/Enable Auto-rotation ability.

  • British Artillery Cover, and other overwatch abilities like OKW Zeroing Artillery have been dramatically improved.

  • Paratroopers and Fallschirmjagers weapon animation bug during paradrop has been fixed.

  • T-pose bug on death on certain units equipped with infrared STG44s has been fixed. Special thanks to fellow modder Sneakeye for the solution.

  • USF base structures' positioning have been improved for better unit pathing.

  • Tanks traps health has been decreased. They can now be destroyed from direct fire but will take some time. Demo Charges are still the preferred way of destroying them

  • Tuning Pack has been updated as par the latest Relic patch.

Oppdatering: 31. mars 2020 @ 4.34

(Update v1.2.3.2)
General:
  • Command Point System has been further tweaked and improved.

  • Destruction of player's HQ will no longer disable Command Point generation.

  • Manpower supply will seize upon destruction of player's HQ - Fuel and Munition rates will no longer be affected.

Oppdatering: 23. mars 2020 @ 2.28

(Update v1.2.3.1)
General:
  • Mod performance has been improved. Mod UI has been updated.

  • Minor UI issues has been fixed.

Oppdatering: 11. mars 2020 @ 4.26

(Update v1.2.3.0)
General:
  • AI controlled weapons have been further tweaked for less punishing experience for human players.

  • AI controlled heavy tanks has been modified: their health bonuses have been removed, and AI will now use them more tactically.

  • These changes do not affect units controlled by human players, they are exclusive for AI only.

Oppdatering: 28. feb. 2020 @ 7.16

(Update v1.2.2.9)
General:
  • Missing or wrong squad pickup slot item limits due to certain weapon upgrades have been fixed.

  • Mod UI has been updated for the latest version of the Game Modes.

Oppdatering: 18. feb. 2020 @ 23.13

(Update v1.2.2.8)
General:
  • Grenadiers and Volksgrenadiers can be upgraded with MP40 SMGs.

  • Riflemen can also be upgraded by M3 "Grease Gun" SMGs.

  • Sprint abilities can no longer be triggered if a squad is pinned.

  • IL-2 bombing run ability has been tweaked and improved.

Oppdatering: 16. feb. 2020 @ 5.45

(Update v1.2.2.7)
General:
  • Player can now decrease munition cost of barrage abilities of On-map Field Artillery units through upgrades from Supply Yards.

  • These upgrades are called: Field Artillery Logistics (Phase 1), Field Artillery Logistics (Phase 2), Field Artillery Logistics (Phase 3). Phase 1 decreases barrage cost by 50%, Phase 2 decreases cost by 75%, and Phase 3 decreases cost by 100%.

  • Rare issue regarding Population Cap Boost upgrade from Supply Yard has been fixed.

Oppdatering: 10. feb. 2020 @ 23.50

(Update v1.2.2.6)
General:
  • Mod AI has been further tweaked and improved since the last patch.

  • AI can now deploy off-map offensive abilities in both friendly and neutral territories for all Game Modes.

Oppdatering: 9. feb. 2020 @ 23.06

(Update v1.2.2.5)
General:
  • Mod AI has been improved. It will no longer spam artillery abilities in player controlled territory, instead it will use them more defensively.

  • AI controlled on-map heavy artillery units will now prioritize on enemy vehicles which are in combat and are on front-lines.

  • AI controlled mortars' and light artillery guns' barrage ranges have been decreased by 25%. These units are now easier to be counter barraged.

  • AI controlled HMGs' suppression has been reduced by 75% and damage by 50%. This include HMG emplacements.

  • AI sniper rate of fire has been reduced by 50% to make it less lethal at longer ranges.