Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Uppdatering: 25 maj @ 23:15

Fixed many jobs & buildings

Primitive fixes

When you don't cede the system to a Pre-FTL empire, they will declare war on you via a special war goal

Payback & Broken Shackles have access to Stellar Service conscription policy

Uppdatering: 23 maj @ 23:56

Megacorp Branch Fixes:

Worker Coops should function better & also have a dedicated spy mission for establishing underground railroads

MSI Empire now has proper policy set up, acts more like it does in lore.

Criminal Syndicate fixes too

Still so much to do, but but today I established how cold-war like mechanics will happen for worker-coops. Still the early phase, but the infrastructure is put in place (code wise) to replicate this for Ruthless Competition

Primitive fixes too, mostly in regard to branch offices but also their civics account for their ethics now. This is still in early phases

Uppdatering: 22 maj @ 22:21

Fixed Most Branch Office Buildings (Actually Published Code this time)

Uppdatering: 22 maj @ 22:16

Fixed Most Branch Office Buildings

Uppdatering: 22 maj @ 19:52

Medical Workers & Genomic Researchers Fix

Uppdatering: 22 maj @ 17:13

Many Job Fixes + Underground Railroad Branch Office Fix

Uppdatering: 21 maj @ 22:29

Multitude of fixes

including:
several policy fixes
Farm Job fix
Medical Building Fixes

Added:
"The Ruler's Levy" trade policy

Uppdatering: 19 maj @ 16:43

Cloning Vat Fix

Uppdatering: 18 maj @ 10:01

Fixed:

Research Building
Mineral Purification Plant/Hub
Energy Nexus/Plant
Food Processing Plant/Building

Uppdatering: 18 maj @ 1:43