Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
Näytetään 41–50 / 891
< 1 ... 3  4  5  6  7 ... 90 >
Päivitys: 6.7. klo 3.00
tekijältä Coggernaut

Ocean Paradise Origin Updated:
- Now has special interaction with Resort Worlds (your capital can be a resort if it is the ocean paradise world)
- Ocean Paradise Resort Worlds are allowed to specialize into angler zones
- Angler Tourist jobs for Resort Worlds
- Starts with Resort Worlds technology
- Guarantees rare crystal & sculpturing technology

Angler Zone (Aquaculture) Adjustments:
- Now allows new building "Oceanic Industries", which gives pearl diver jobs but can be built in agriculture zones if specialized for anglers

Päivitys: 4.7. klo 12.23
tekijältä Coggernaut

More French Loc thanks to Emmanuel DH

Päivitys: 4.7. klo 12.09
tekijältä Coggernaut

EnriadHodor Hotfixes:
- Utopian Abundance error hotfix
- Barbaric Hedonists allowed
- Agrarian Idyll small rework
- Readability and code relevance hotfix
- Peaceful Traders and Spirit of Freedom - hotfixes
- Peaceful Commonwealth hotfix
- Ruthless Capitalism is now yellow gov civic

Coggernaut hotfixes:
- Fixed Clone Army giving relic worlds as colonies too
- Also removed restriction forcing relic-world habitability (Clones don't adapt to relic worlds via evolution)

Päivitys: 29.6. klo 0.07
tekijältä Coggernaut

Many Job Fixes

Noble/Aristocrat variants of jobs

Barbaric Despoilers Civic:
- now is an advanced form of Slave Guilds civics
- unlocks special story if paired with clone army

Clone Army Origin:
- Now starts with size 30 Relic World (felt fitting, and is a buff)

Letters of Marque Civic:
- Added Pirate swap for Soldier jobs (Theme)
- Pirate Captain trait (previously material liberator trait), soldiers now also produce energy if governor

Pirate Lord Civic:
- No more elections
- New pirate lord selected upon death

Päivitys: 19.6. klo 0.49
tekijältä Coggernaut

Hotfixes:
Many Policy fixes
Slavery fixes
Primitive Army fixes (they only had defense armies)
Research Coop Fix

Päivitys: 18.6. klo 17.04
tekijältä Coggernaut

Balance Update:
Anarchist Ideals --> Now has edict that allows factions to split production of research & unity
Crowdsourcing --> Now has edict that allows factions to produce research instead of unity

Anarchist Ideals & Crowdsourcing research bonus reduced by 50% (This was from player feedback)

Hotfix:
Primitive Uprisings should no longer have never-ending wargoals

Päivitys: 13.6. klo 20.34
tekijältä Coggernaut

Anarchist Ideals Civic has been MASSIVELY reworked and is now a Gov Civic

Päivitys: 13.6. klo 15.06
tekijältä Coggernaut

Hotfix:
Food Alloy Civic Fixed
More Job Fixes
Warrior Culture Civic --> Added leader capacity +3

Chinese Localization Added (Thank you MiracleKagari!)

Päivitys: 13.6. klo 9.04
tekijältä Coggernaut

Farmer District Hotfix!

Warrior Culture Civic:
- Leader Trait is now a Destiny Trait:
~Soldiers also produce minerals & food now
~Rival Bonus while Fleet Commander
~Army Upkeep -50%
~Council Modifier now does amenities instead of food

Päivitys: 12.6. klo 23.00
tekijältä Coggernaut

Bug Fixes:
- Angler Civic Fixed
- Spiritualist Enclave Zone Fixed
- Temple Jobs Fixed
- Warrior Culture Civic Fixed


Warrior Civic Changes:
- Duelist jobs now require militarist ethic, but produce militarist ethic attraction
- Commanders start with "Swords to Plowshares" trait
~Soldiers Produce Food Income if governor
~Ship and Army kills provide a lump-sum of consumer goods