Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 12 jun om 23:00

Bug Fixes:
- Angler Civic Fixed
- Spiritualist Enclave Zone Fixed
- Temple Jobs Fixed
- Warrior Culture Civic Fixed


Warrior Civic Changes:
- Duelist jobs now require militarist ethic, but produce militarist ethic attraction
- Commanders start with "Swords to Plowshares" trait
~Soldiers Produce Food Income if governor
~Ship and Army kills provide a lump-sum of consumer goods

Update: 11 jun om 17:39

Hotfix:
- Specialized Districts Fixed
- Payback Origin allows Liberate Slaves bombardment stance
- Fixed Eager Explorer ships not being allowed to have hyperdrive lvl 1
- Broken Shackle will now unlock Federation Code technology

Update: 10 jun om 16:19

Update: 9 jun om 16:07

Fixed Prescripted Synth Machine Empires

Added Random Events to "The Hyperdrive Project" situation

Fixed Primitive Techs

Pirate Civic: "Letters of Marque" is now available for individualistic non-megacorps empires too!
- Added unique building: Pirate Haven

Update: 4 jun om 17:09

Anarchist Ideals and Idealistic Foundation are now no longer usable together... this was an oversight

Update: 3 jun om 20:31

Fixed Bug for Broken Shackle/Payback
- Explorer/Colony/Engineer Vessel can now have it's Subspace Drive by customizing the design.

Added Machine Spirit Civic for machine species
- Much like Machine Cult civic... but has latent psionic machines (yes!)

Update: 31 mei om 17:48

- Wilderness Army Fixies
- Living Standards, Rights & Slavery Type Fixes

Update: 27 mei om 18:32

Enforcers & Telepaths & Farms & Rural Districts Updated!

Also threw in a bonus update for Primitive Diplomacy. Actual invasion-themed options :2016whoadude:

Update: 26 mei om 14:42

Wilderness Tech Fix & Planetary Guard Buff

Update: 26 mei om 12:26