RimWorld
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Pembaruan: 8 Jul 2021 @ 4:05am

Migration to 1.3

Pembaruan: 3 Jul 2021 @ 7:43pm

Added property "Terrain Affordance" to floors and buildings.

Pembaruan: 1 Jul 2021 @ 1:38pm

Added property "Tradeability" to items and materials.

Pembaruan: 28 Jun 2021 @ 11:04am

Added property "Wild Biomes" under races -> race properties. It defines the commonality for wild life, the same way that biome -> "Wild Animals" does.

Updated translation for biome -> "Wild Animals" to contain a warning about using "Wild Biomes" and "Wild Animals" for the same animal/biome pairing.

Pembaruan: 26 Jun 2021 @ 2:07am

Added setting "Grow Lists" to the general settings of the mod menu. It changes lists in the mod menu, so that they stretch themself instead of displaying scrollbars.

Pembaruan: 7 Jun 2021 @ 10:39pm

Changed animated icon for FaRt to a static one.

PSA: If you want mod provided textures to look good you need to prevent rimworld from scrambling them with mods like "High quality textures".

Pembaruan: 6 Jun 2021 @ 7:20am

Added property "Passability" to floors/terrain and buildings.

Pembaruan: 5 Jun 2021 @ 3:19am

Added properties "Spawn Chance" and "Tradeability" to weapons and apparel. "Spawn Chance" dictates how likely it is that a weapon/armor can be used when outfitting a pawn. "Tradeability" changes how traders handle items.

Added "Stop Skill Down" setting under general. It prevents pawns from loosing levels(due to decay) but allows decaying xp within a level.

Pembaruan: 1 Jun 2021 @ 12:43am

Added the react on damage properties to hediffs that have them. They will cause a reaction, vomiting and/or adding a hediff, if hit by a specified damage type.

Pembaruan: 25 Mei 2021 @ 2:50am

Added property "Categories" to buildings, materials, items, weapons and apparel. This determines where storage and ingredient filter display items. The categories are also used to determine the nature of an item, so special care has to be taken when moving items around.

Added properties "Turret Cooldown", "Turret Warmup" and "Turret Spawn Cooldown" to buildings. Cooldown and warmup override the corresponding values from the mounted weapon.

Renamed the property "Categories" on materials to "Material Categories" to create a distinction to the new "Categories" property.