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install skyrim creation kit
go to your steam folder for skyrim:
...SteamLibrary\steamapps\common\skyrim\Data\
extract the Scripts archive file to this folder, you will now have a bunch of pex files and a source folder in the scripts folder here in ...SteamLibrary\steamapps\common\skyrim\Data\
download Bethesda Archive Extractor and SSEScript from Nexus Mods
extract the BSA file contents to a working folder
find and open the _pmstorageopenscript.psc file in notepad
scroll to the Functions section of the script
change the line under "elseIf choice == 2" from: _PMSoulGems_StorageRef.Activate(game.GetPlayer() as ObjectReference, true)
to:
_PMPotion_StorageRef.Activate(game.GetPlayer() as ObjectReference, true)
save the file
open this _pmstorageopenscript.psc in SSEScript, check the line you changed a moment ago
click save and compile
go back to your steam skyrim folder
...SteamLibrary\steamapps\common\skyrim\Data\scripts\
check that a _pmstorageopenscript.pex file is in here
the necessary files are now in place - you're done... run game, let the launcher go through checking your installed mods completely
launch game
the storage options from the menu should all be working properly now and you no longer have to conjure the entire suite physically to access the potion storage
And to use this opportunity to say thank you once again for all that work!
Thank you all for adding your own special touches, the humor, sharing your ideas, solving problems and (dang, what is ther word...?) .............needs!
Making Skyrim an even better place and an endles game:
Allways some new things to discover and try!
To all of you the best wishes for the New Jear, in private as well and here in Skyrim.