Insurgency

Insurgency

86 个评价
Bullet Impact decals [BUGGY AND OUTDATED]
   
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Modifications: Total Conversions
文件大小
发表于
35.416 MB
2016 年 6 月 28 日 上午 2:32
1 项改动说明 ( 查看 )

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Bullet Impact decals [BUGGY AND OUTDATED]

描述
This mod replaces material bullet impact decals including:
-Concrete/Brick
-Metal
-Plaster
-Dirt
-Wood
-Asphalt (not on pic)
-Glass (not on pic)

Originally made by MaxG3D from Gamebanana and L4D2 Workshop
http://gamebanana.com/sprites/5249
23 条留言
Coaster 2022 年 11 月 13 日 下午 12:12 
Try using "LightmappedGeneric" instead of "VertexLitGeneric" for any decals that have glitchy lighting issues (i.e. plaster). That should fix the issue.
⛥ ⌁⌁L⁕ꝉ⁜ϾH ⌁⌁ 2017 年 3 月 6 日 上午 6:02 
Some of these light ones are way too big
[FfF] KALASH NICOLE 2017 年 2 月 9 日 上午 10:37 
sheet panels don't show metal impact, just standard black decals, any way to fix it ?.
[FfF] KALASH NICOLE 2016 年 11 月 13 日 上午 1:38 
sry wrong topic.
Desantnik  [作者] 2016 年 11 月 13 日 上午 12:15 
what?
Desantnik  [作者] 2016 年 11 月 9 日 上午 6:58 
yeah, its really possible, it can be implemented by modifying the game engine or through coding from stratch

but sorry, im not a programmer or one of NWI devs
[FfF] KALASH NICOLE 2016 年 11 月 6 日 上午 7:57 
if you could try to release one that would be awsome. i'm looking for it since months :

http://steamcommunity.yuanyoumao.com/app/222880/discussions/0/458606877333372292/

Desantnik  [作者] 2016 年 11 月 6 日 上午 7:39 
yeah, through coding it from stratch, source engine probably has a potential to do that.
[FfF] KALASH NICOLE 2016 年 11 月 4 日 下午 5:20 
hi, is it possible to create decals for bullet exiting holes ? they are not even rendered at all ingame.
Desantnik  [作者] 2016 年 10 月 21 日 上午 8:21 
hmmmm idk, its the engine bug