安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









i guess you're right buddy , somthing with the light must be mistaken by paradox ...is like when you shot a photo a you burn the film cause too much light enter in the " diaframma"
This isn't my screenshot, nor your LUT, but is very representative of what I'm seeing. If you have Paradox forum account, feel free to respond there instead so we don't clutter this page up :)
If you'll share some screenshots, we can compare notes.
This isn't a slight against this LUT - I have a feeling this is a combination of things, and possibly just the game engine itself. If it was as bad for everyone, there would be many more complaints than what I have found.
and still...i'd rather prefer a little less dark FX on blind spots
Thanx for this!