Quasimorph

Quasimorph

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Increase Faction Item Generation
   
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标签: 0.9.5, 0.9.8
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更新日期
37.675 KB
11 月 8 日 上午 12:38
11 月 8 日 上午 2:29
4 项改动说明 ( 查看 )

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Increase Faction Item Generation

描述
Need to restart the game after MCM config setup for mode change to take effect
Faction item production is separate from any other normal processing, and is flat rate across all stations and systems. regardless of production chain or population or etc.
This is how it functions: For Every [Period] weeks, each station have [percentage]% of producing [Count]# of item from faction item pool.

In 0.9.5 (stable) it is:
Every 2 Weeks
Each Station have 5% chance of producing
3 faction items.

In 0.9.8 (latest beta as of right now) it is:
Every 2 Weeks
Each Station have 25% chance of producing
5 faction items.

As you may have noticed, station didn't produce anything in stable and beta increased latest faction item production rate by approx +733% to compensate. But it can always be nerfed, or not enough. For either case this mod is for you.
All value involved in above calculation can be adjusted via MCM menu.

mod now on github:
https://github.com/LordofNotCommitting/IncreaseFactionItemGen
2 条留言
Traveler  [作者] 11 月 8 日 下午 12:45 
Faction items are any item that is under reward page if you go to stock market->clicking faction->Technology screen.
Dex 11 月 8 日 上午 11:23 
What exactly are considered faction items? Their specific weapons and armor? Or does this include any items they can produce like ammo or unlock chips?