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Will get that sorted.
As I already posted on the other page, I believe that I have robbed Wurrzag of a uniqueness and will rectify this in a future update I'm currently working on.
@Keroido
Yes and I'll check that out thanks.
And thanks to all those with the kind words.
Thank you so much dude, finally I can play my savage bois again (even though they are not the skull breakerz)
No, the modular nature of this pack I'm building was getting too spaghetti-like to manage so the Core mod exists as the glue to stick everything else together. What I can do is try and offer as much customisation as I possibly can if I know what kind of bits people would like to remove.
Naturally not everything can be its own mod though, the monster has just gotten too large.
A sub-mod could be created for Expanded Roster but there is only a few units I don't already have included at this point.