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报告翻译问题









My biggest pet peeves would honestly be some of the geometry in certain areas of the missions don't feel properly fleshed out (huge open areas or chambers with several routes that go nowhere) and a few locations that don't feel like they fully make sense for their intended gameplay.
For instance, the beam tower that has the 2nd of the 3 door switches connects the island it's on to the mainland by a pair of bridges, but they are too narrow for the tank to cross, clearly forcing the player to approach on foot - but then after clearing the area a Pelican drops off a spare tank next to the tower where it's then unable to cross back to the mainland because of the narrow bridges? Very odd.
Overall a cool new spin on the old levels and I enjoyed trying them out!