Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo CE Extended (A10, A30 Demo)
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Engine: Halo1
Game Content: Campaign
文件大小
发表于
更新日期
1.651 GB
9 月 20 日 下午 11:09
9 月 21 日 下午 3:41
5 项改动说明 ( 查看 )

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Halo CE Extended (A10, A30 Demo)

描述
*THIS MOD REQUIRES HALO CE MULTIPLAYER TO BE INSTALLED*

Principally, this mod implements old BSP's that were seen in SPV2. Some of these BSP's would go on to feature in Halo SPV3, but many more were lost to time. As such, levels are drastically lengthened. With the exception of Truth and Reconciliation, 343 Guilty Spark, and The Library, most levels doubled or tripled in length (looking at you, Halo).

*THIS MOD WAS MADE BY A PERSON WHO LIKES TWO BETRAYALS, FOR PEOPLE WHO LIKE TWO BETRAYALS*

As such, many of these levels have been split into two, and in this demo release you will be able to play The Pillar of Autumn and the two halves of A30 (Halo), at one point Halo was all one level, but it's not fun having to play through a mission that's over an hour long.

Additionally, with these lengthened missions there's more opportunity to include prerelease content or even content from other older halo mods as well. This mod takes a variety of assets from various community projects/teams, such as CMT, VKMT, Ruby's Rebalanced.. and so on. There is a wide variety of weapons, many of them having overlap with one another. To avoid too much sandbox bloat- you will find that many weapons don't appear alongside one another- or show up alone in certain sections (such as the Chaingun and the GPMG, or the M7 Caseless and the MP99). In later missions, the focus rifle (retooled gravity rifle) can replace the beam rifle, and the particle carbine (old particle beam rifle) will replace the Covenant carbine.

I hope this philosophy makes sense, and gives each level their own little sense of style and sandbox.


What you play is an incredibly WIP build, I have been working on this project for maybe three years, on and off in my free time. I am currently in university and very busy, but I think it would be nice to have something to play of the more complete or interesting levels.

Engine limitations:
- It's impossible to have weapons transfer across level transitions, as well as any stored data.
- I cannot physically reconnect A30 and A30 II anymore, they were playable one after another, but this required me to have far less advanced scripting, AI squads, and scenery.

Some known issues:
- The Pillar of Autumn opening cutscene flat out crashes when it tries to transition to the hanger scenes. This is because the map is entirely filled up with new BSP's that took up the hangar's space.
- I ran into some crashing at the 'Lock and Key' section on A30, as well as the crashing at the A30 II defense section.
- During the A30 II defense section, if you enter the tunnel, enemies can be seen spawning in front of your eyes. I tried scripting this to not do that, but it still happens anyways. I need to record some more animations of dropships to help rectify this.
- The shield + health hud is anniversary, not the original hud. I still need to mess around with this, I hate the anniversary hud. lol.

Some stuff I'd like feedback on:
- Should The Pillar of Autumn be split into two levels? *highly important*
- Sandbox elements earlier on? (ie: shotgun on first levels?)
- Are the half-life scientist lines too immersion breaking? I really like them, I think they're really funny when crewmen get exploded. (Also applies to Flood ODST's, which aren't in this build, but have a mix of flood lines and HECU Zombie ones)


Credits:
*(PLEASE LET ME KNOW IF THERE IS ANYONE I HAVE NOT CREDITED, OR CREDITED SUFFICIENTLY ENOUGH)*
- CMT (MA5K, BRGL, GPMG, Pelican)
- Arteeen (SPV2 BSP's) *Probably the biggest one here, thank you for your wonderful work!*
- VKMT (Excavator, Gravity rifle, grunt ultra, hud elements)
- SOI-7 (Blind wolves, flood brutes, equipment pickups)
- Galap (Female marines, new sentinel variants)
- Ruby's Rebalanced (sentinel beams, some balancing, flood chunks, used as the basis for 343 Guilty Spark & The Library, audio SFX)
- porottaja (Skirmisher tags, hunter variants) *taken from Super Campaign, definitely worth checking out*
- Sergeant Stacker (colorable marines, hunters, flood tank)
- Digsite (various assets, basically everything)
- Mynameislol (Flood overhaul, honor guards, flood grunts, elite rangers, destroyable scorpions)
- Altis (Various tags taken from Mercury Rising 1 & 2, which is an excellent mod that *also* made use of some SPV2 BSP's)
- Elephant (Marine sniper tags)
- TSCE team (some audio files, one 'doodad' device machine, extended animations for marines, elites, jackals)
- Elite (brutes, some Halo 2 music ports, sniper jackals, covenant scenery objects) *Check out Canyon+ or just Canyon, another great mod*
- ZTEAM (Firebomb grenades, multiple SFX ports, Halo 2 & 3 dialogue)
- Spiral (Those ODST's that everyone on the face of the earth uses)
- Connor Dawn (Fireteam Raven, and probably more that I cannot remember) *Check out Combat Revolved*
- Roxanne (Fusion coils, halo 2 plasma batteries, halo 3 flood brute dialogue) *Check out Halo: Brutality Evolved*
- Vuthakral (Retro/surplus assault rifle tag)
- Altsierra (Scorpion tags, many bits of prerelease dialogue, 1749 health packs)


And finally:

- Me: Compiling, scripting, porting some dialogue from Halo Infinite/Half life, balancing. (and taking far too long to upload ??????? anything to the workshop or my youtube)



The future:
- If there's demand for another level, I may add The Silent Cartographer (B30) or Two Betrayals + Final Run (C40 I & II). I am a bit of a perfectionist and it's going to be hard watching videos of some of the messier parts of this mod, lol.

- Currently I am starting work up on Keyes, but I want to do a pretty complex scripting thing, so we'll see if it's possible at all. After Keyes, I will work on None Left Behind & (a sister level that I haven't named yet) which are both retreads of A30 and A30 II, but with flood and a return to Alpha Base.

- Potentially entirely new levels if I actually get good at modelling, I have some ideas already.
133 条留言
PIPO Chan 5 小时以前 
Felt like I'm playing CE for the first time again. :D
リアス・グレモリー 18 小时以前 
is that Official Demo or this extension is fanmade?
Dem0n 11 月 27 日 下午 1:46 
Great additions, keep up the good work, I would love to see more levels added to the game.
steamsurai1 11 月 24 日 下午 9:13 
this is by far the best CE experience ive ever had yet. im so ready for the whole campaign/ all the new weapons vehicles even the marines im in love with this. i hope this mod gets finished so i can experience the flood with the amazing arsenal
HeavenlyPete 11 月 21 日 上午 10:08 
Chatty little marines, I love it so far. The Spectre turret feels like Im being thrown into a washing machine.
waywardmist939 11 月 20 日 下午 5:43 
is there more to this than just launching anti cheat? no mods are showing up in game.
maxistindustries 11 月 20 日 下午 2:40 
Thanks for restoring this. The old (and unreleased) SPV2 environments bring back a lot of nostalgia, and your take feels refreshing and original. Had a blast with this. Please, please, please restore SPV2's B40 if you can, but anyway, great work!
TheParagonRenegade 11 月 16 日 下午 11:34 
Played through this mod last night and I gotta say, while it's got some rough edges, it's a fun time and I look forward to seeing what you do with future levels!
My biggest pet peeves would honestly be some of the geometry in certain areas of the missions don't feel properly fleshed out (huge open areas or chambers with several routes that go nowhere) and a few locations that don't feel like they fully make sense for their intended gameplay.
For instance, the beam tower that has the 2nd of the 3 door switches connects the island it's on to the mainland by a pair of bridges, but they are too narrow for the tank to cross, clearly forcing the player to approach on foot - but then after clearing the area a Pelican drops off a spare tank next to the tower where it's then unable to cross back to the mainland because of the narrow bridges? Very odd.

Overall a cool new spin on the old levels and I enjoyed trying them out! :steamthumbsup:
Ruby_Booby 11 月 16 日 下午 7:56 
Please continue this, it really breathes fresh air into the original missions
perfectxzero 11 月 15 日 上午 12:24 
Absolutely amazing work. Please finish it. Played co-op with my buddy and we finished it on Normal in 2 hours. Perfect length for a "remake" using all those other assets