Europa Universalis IV

Europa Universalis IV

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Planes of Anbennar - Map Expansion
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231.630 MB
8 月 20 日 下午 2:28
11 月 2 日 下午 2:24
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Planes of Anbennar - Map Expansion

描述
Broken Rune has recieved content in the newest update, receiving new government mechanics, missions, factions, and more!

Planes of Anbennar is an expansion to Anbennar's map which adds three new planes from the lore: the Feyrealm, Shadow Plane, and Primeval Serpentdepths. The regions are separated from the main map, and can be accessed through a variety of different ways (listed out in the introductory event)

Features
- Over 500 new provinces
- Mission trees for the Fugue Demesne, Obsidian Empire, and Broken Rune
- New religions
- New holy orders
- New diplomatic actions
- New terrains
- New factions
- New bookmarks
- New advisors
- New government reforms
- New mercenary companies
- New trade goods
- Dozens of new tech groups and hundreds of new units
- New racial portraits (new "races" still calculated as closest Anbennar pop equivalent)

Any of the three regions can be disabled via event

Connections for the three new maps are explained in-game via an intro event

The game may stutter when the map first displays on the start menu, but should load in a few seconds without clicking

Not compatible with any UI-modifying submods besides DK

Patch for Dwarven Knowledge available here

Credits
thicruzart for PoA's loading screen

Logos World for various Fey flags [logos-world.net]

Xorme for the new cult icons for Goblinic Shamanism and the Genie Cult [xorme.xyz]

a-ravlik for the Obsidian Empire's faction art and Red Reapers' Order art

DG Hernandez for the Genie racial portrait

NimoStar for the Deepcity terrain art (CC BY-SA 3.0)[www.deviantart.com]

Malser Gamedev for the Volcanic Karst terrain art

ryanwc_art for:
- The Obsidian Dwarf event photo
- The Nirat vs. Kamniel government mechanic art
- The Minotaur, Fey, Cyclope, Fiend, and Kantharos racial portraits

Fizban/EccoEco for:
- The Deep Goblin, Shade, and Red Reaper racial portraits
- Most religion icons

Susie for authoring the Fire-Blooded Minotaur ideas

Frellor for authoring the Minor Fey Courts lore document

Spyhaus for authoring the Infernal Plane Wiki Proposal lore document

Feel free to post any bugs or suggestions here or on the Planes of Anbennar discord [discord.gg]
热门讨论 查看全部(1)
1
9 月 4 日 下午 6:18
Planar connections
Agraza
175 条留言
Ro  [作者] 11 月 20 日 下午 8:44 
Thanks for the heads up! Planning on a hotfix this weekend
Xaphan 11 月 20 日 下午 8:03 
I also noticed that the discovery triggers for the Matriarchs seem to be different from the one for the Bone Citadel. Wonders in Aelantir *do* seem to be spawning correctly, so the Bone Citadel version of the trigger presumably doesn't cause the same error the Matriarch does. I'm not sure if the other great works are causing similar errors to the Matriarch or not, because they all seem to be in their own files so I can't just check if the wonders after them in the same file are spawning correctly or not.
Xaphan 11 月 20 日 下午 8:02 
This mod currently seems to cause great works in Sarhal not to spawn correctly. From a quick look at the error log, the issue appears to be with the effect on T3 of the Shadowroot Matriarch that causes countries on either side of the canal to discover each other. Something about it seems to cause such a catastrophic error that any great works listed *after* the Matriarch in the anb_monuments_sarhal file just don't get loaded. Which unfortunately is practically all of them.

It feels like this can't possibly be a universal bug, or someone would have noticed it before me. But I've done several clean installs of both base Anbennar and this mod, and it happened consistently. And deleting the entries for "shadowroot_matriarch" and "shadowroot_matriarch_purified" seems to cause everything else to work correctly.
Ro  [作者] 11 月 16 日 上午 10:16 
I must have forgot to copy the terrain overrides for ancient forests in the newest update. Will get that fixed as well
Cube0fDestiny 11 月 16 日 上午 5:33 
okay this gotta be at least a bit bugged, this spot of ancient forest directly surrounded by grasslands, regions and areas called woods, thickets and forests, that have not a single 'woods' or 'forest' province in them
Cube0fDestiny 11 月 16 日 上午 2:41 
I'm curious as to why feyrealm is so flat, most of fey centric regions in the rest of the world tend to be quite heavily forested, not saying it's wrong, just interested in the thought process
Ro  [作者] 11 月 10 日 下午 12:54 
Thanks for the heads up! I can get that fixed for the next update.
Cube0fDestiny 11 月 9 日 上午 11:30 
Im working on a mods adding some more missions and noticed that regions/continents are a bit broken, for example wasteland 10594 is part of the feyrealm continent, provinces 10394 and 10393 are part of region bolerosaile while being quite disconnected from it and in the northern_witherweald_area's province 10395 doesn't? exist, like when trying to interact with it game acts as if it does but it places it in the bottom of the map at the straigt seem in the oceans, which feels a lot like game just putting it in the default position
keremcemercin 11 月 6 日 下午 11:28 
okey
Ro  [作者] 11 月 6 日 下午 8:49 
When it's ready