Garry's Mod

Garry's Mod

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Simple Breakable Doors
   
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素材类型: 插件
插件类型: 特效
插件标签: 角色扮演, 写实
文件大小
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5.109 KB
8 月 10 日 下午 2:06
8 月 11 日 下午 7:23
2 项改动说明 ( 查看 )

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Simple Breakable Doors

描述
This addon is based off of this addon and is meant to be a more simple, vastly optimized version with a few differences.



Features:

-Gibbing doors

-Unhinging doors

--Axis constraint to simulate loose door hinge

--Won't allow you to damage huge doors such as blast doors and silos to keep realism

--Works with all door types! (func_movelinear not supported as it should not be used as a door in the first place)



ConVars:

sbd_unhinge_doors (1/0) - Unhinge doors as physics object instead of gibbing and removing.

sbd_door_collision (1-4) - Type of collision of unhinged door, where 1 = Everything, 2 = World only, 3 = Ignore other doors + debris, 4 = Ignore player only.

sbd_hinge_maxforce (INTEGER) - Sets force required to break axis constraint once created- set to 0 to skip constraint creation.

sbd_door_basehealth (INTEGER) - Sets base health of all doors, material types will still modify the base health (EX: Metal doors are 1.8X the base health.)

sbd_respect_state (1/0) - Sets if doors should not be breakable if they are locked.

sbd_door_fade (1/0) - Sets if door should fade away ten seconds after unhinging.

*Most ConVars will apply only after doors are recreated.




Thanks to NextKurome76TheSoldier for code reference.
27 条留言
Killcommand 11 月 6 日 下午 4:27 
unhinge doors on
door collision 1
fade is off
Jiyū to anzen  [作者] 11 月 6 日 下午 4:13 
@killcommand What settings do not work? I will fix that and the wrong gibs bug in the next update.
Killcommand 10 月 17 日 下午 3:13 
some settings don't work like there is no unhinging and it gibs to wood on a metal door and they despawn any fixes
Zimbabwe #1 9 月 8 日 上午 11:08 
Can you edit the ConVars part of the description to show the default value for each option? Helps alot for people adding this addon to their server.
chewy 9 月 7 日 下午 11:33 
i tested it right after i sent the message, it does infact not work
Jiyū to anzen  [作者] 9 月 7 日 下午 9:36 
@chewy drgbase as far as I know uses its own system so I don't think this addon is compatible. Only the drgbase dev can fix it.
chewy 9 月 6 日 上午 5:10 
hey if i use the sbd_door_fade 0 on the doors will it still despawn once a drgbase nextbot (pumpkin rabbit, bon the rabbit, etc) because i really wanna have like the path of destruction that they can cause
PumpKing Man 9 月 2 日 下午 6:18 
does this fix the drgbase npcs when they break down doors?
giorgibob152 9 月 1 日 下午 3:29 
Thanks
Jiyū to anzen  [作者] 8 月 31 日 下午 2:13 
@giorgibob152 sbd_door_fade 0, its in the description