Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

57 betyg
Eternal War: Rome
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Taggar: mod, Campaign
Filstorlek
Lades upp
Uppdaterades
20.293 MB
15 jun @ 18:43
24 nov @ 13:23
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Eternal War: Rome

Beskrivning
Ready for the ultimate challenge as Rome?

This mod transforms the Grand Campaign of Total War: Rome II into a brutal survival scenario tailored for experienced players. You’ll command the Roman Republic—but that’s it. All other factions are disabled, and every one of them is your enemy from Turn 1. Diplomacy is dead. War is total.

Key Features:
  • Rome is the only playable faction – all other factions have been locked.
  • War with the world – Rome begins at war with every faction. Peace treaties are entirely disabled.
  • Custom startpos – Rome starts stronger: expanded territory, more armies, and extra resources—but at a cost. You're surrounded.
  • Mission overhaul – all vanilla mission chains removed and replaced with a brand-new, Rome-exclusive set of missions tailored to this scenario.
  • New building chains – custom-designed buildings and garrisons exclusive to Rome, with full UI and encyclopedia support.
  • Economic tweaks – rebalanced building and tech bonuses: less trade cheese, more strategic depth.
  • Harder AI – the AI prioritizes military development, refuses diplomacy, and fights to the last.
  • Difficulty scaling – reworked difficulty effects; on Legendary, the AI pulls no punches.

This is not a sandbox. This is survival.
Test your tactical skill and strategic endurance in a brutal, focused campaign where Rome stands alone. Will you rise above the chaos—or be crushed under the weight of history?
Populära diskussioner Visa alla (2)
7
17 jul @ 12:40
KLISTRAD: Found a bug or have a suggestion / comment?
Kuznetsov [XIII]
0
19 jun @ 13:33
#SaveMyCampaign
Kuznetsov [XIII]
32 kommentarer
joselillodecornella68 27 nov @ 3:40 
Kuznetsov [XIII]  [autor] 6 NOV a las 0:43 
Thanks, glad to hear that! I used dark magic, a lot of duct tape, and i combined all of the buggy-ahhh files that i could find! Glad that you can enjoy it

JAJAJAJAJAJAJAJAJA
Kuznetsov [XIII]  [skapare] 5 nov @ 15:43 
Thanks, glad to hear that! I used dark magic, a lot of duct tape, and i combined all of the buggy-ahhh files that i could find! Glad that you can enjoy it :spiffo:
Sergentmarine 5 nov @ 15:34 
SOMEHOW this mod works with DEI, idk what black magic duct tape this mod uses but it can overwrite DEI start pos and even the new buildings link with DEI troops, this mod is amazing with DEI, try it out altough it makes the mod even harder
Kuznetsov [XIII]  [skapare] 13 okt @ 16:37 
Hi, didn't receive notification, sorry for delay!

Yeah, i had that happen to me as well, and unfortunately i have no idea how to fix it. Tried all i could while developing mod, - no success :(. Although, even if you do accept peace, they should not accept any deals, and, in theory, they should declare war on you in couple of turns.
KhangLoveM4A1 11 okt @ 6:26 
hello, just curious

The mod said peace treaty is disable completely, why does in early game some AIs from far east faction occasionally trying to make a peace treaty with you?
Kuznetsov [XIII]  [skapare] 7 sep @ 10:01 
Make sure to actually turn it on in the launcher.
sunami_444 7 sep @ 8:56 
This mod will not work for me, on a fresh install with no other mods so id say its broken currently...
yahaha 26 aug @ 6:12 
I've tried changing mod orders but it seems your mod takes priority over my other one.

Nevertheless, thank you for providing clarity.
Kuznetsov [XIII]  [skapare] 25 aug @ 23:06 
Yes it does (more penalties on higher taxes, less punishment on lower taxes).
You can try prioritising your mod over this one in the launcher, that might work.
yahaha 25 aug @ 20:27 
I understand that this mod also adds a Public Order buff to Rome (at +25), does this mod also changes how the tax rates work? I can't seem to use my other mod that changes tax rates.