Project Zomboid

Project Zomboid

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Somewhat Traits [B42 Compatible]
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1.478 MB
6 月 13 日 上午 9:58
11 月 19 日 上午 3:02
48 项改动说明 ( 查看 )

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Somewhat Traits [B42 Compatible]

描述
Adds 16 positive, 16(17) negative and expands 17 vanilla traits
(and optional "bonus to skill" traits module)

This is Multiplayer focused mods. Though it should work fine overall in Single Player
It targets hardcore setting: high pop, tough zombies, sprinters, pinpoint. Please report bugs in discussion thread which corresponds to the version used

About the traits which affect character stats
  • The positive traits have very subtle effects, stacking is helpful but won't be game changing
  • The negative traits on the other hand hit pretty hard as soon as player meets the conditions and some go away as soon as those are no longer met
  • While positive traits won't counter the effects of negative traits while those are active, they will help with the aftereffects and the amount of character maintenance in general

Info
  • All traits have special mechanics, some vanilla traits can be lost/gained (read tooltips/descriptions)
  • The positive traits effect on endurance/fatigue/stress/boredom/unhappiness etc is very minor
  • Changes how drunkenness works: without any traits characters can consume light alcohol drinks without getting sleepy (about two bottles of beer in a row), being very drunk (full bottle of whiskey/bourbon) adds a small chance to trip when running which grows based on Endurance moodle level
  • In b41 it ties panic reduction over time to character time survived (as in b42) instead of world age (also decouples it from the framerate), Adrenaline Junkie always panics as on day one
  • Removes the restriction of First Aid actions on other players from "Fear of Blood"
  • "Sunday Driver" can be lost in a very spicy situation, "Speed Demon" can be gained in a high speed crash
  • Adds multiple traits like "Dextrous" which make corresponding timed actions twice faster. "Handy" also receives this feature towards building and barricading actions
  • The 17th negative trait will appear when any of CDC Rapid Response mods by Phil J Herman are present
  • Frog Companion trait can be expanded with Somewhat Companions mod
  • Here you can read all Traits Descriptions and which vanilla traits were expanded

Notes
  • Does not add new professions or change the existing ones (long term compatibility reasons)
  • Does not add traits which affect interactions/communication between players or the experience gain (apart from "bonus to skill" traits module)
  • Big thanks to @clementine for creating pixel art for traits
  • A group of experienced players was helping with the ideas for the traits
  • Made with Sunday Drivers[discord.gg] server gameplay loop in mind: leaderboard, sprinters, loot respawn, mods such as Skill Recovery Journal, More Difficult Zombies, CDC Rapid Response Community, More Brews, More Smokes, etc.
  • Compatible with Combat Traits and Paniqeur Trait
  • In theory should be compatible with other traits mods but ymmw
  • Can be added/removed to/from existing saves (traits will be lost if removed of course)
  • The initial release of this mod took about 80 hours to develop

To server owners and modders
  • The mod consists of three modules: SomewhatTraitsCore (mechanics for traits), SomewhatTraits (trait names/descriptions/costs etc), SomewhatTraitsSkills (optional "bonus to skill" traits module)
  • You are welcome to make your own versions of SomewhatTraits and SomewhatTraitsSkills modules if you wish to adjust the traits costs/availability, just make sure to change the id= in mod.info and keep SomewhatTraitsCore as requirement

A thumbs up helps with the mod's discoverability, thank you if you left one
Check my other mods, maybe you'd like some of them

Modpacking or reuploading is not allowed as long as the original version is present.

PZ Modding Community Discord[discord.gg]

Workshop ID: 3498347699
Mod ID: SomewhatTraitsTranslations
Mod ID: SomewhatTraitsSkillsTranslations
Mod ID: SomewhatTraitsSkills
Mod ID: SomewhatTraitsCore
Mod ID: SomewhatTraits
热门讨论 查看全部(4)
9
10 月 4 日 上午 5:40
B41 bugs go here
somewhatfrog
7
10 月 21 日 上午 3:16
About translations
somewhatfrog
7
10 月 11 日 上午 3:23
B42 bugs go here
somewhatfrog
79 条留言
somewhatfrog  [作者] 11 月 21 日 下午 2:20 
@number1millipedefan the modification of certain vanilla aspects is necessary for it to function as well as balance, otherwise too many traits become "free points".
number1millipedefan 11 月 21 日 下午 2:14 
any way to only enable the new traits, without modifying anything vanilla?
Red 11 月 19 日 上午 5:38 
aw man i thought its gonna be new perks :steamsad:
somewhatfrog  [作者] 11 月 10 日 上午 6:04 
@The horse descriptions cover everything each trait does.
The horse 11 月 10 日 上午 5:35 
is there a way I can see what each trait does?
Ron Helldiver 10 月 23 日 下午 7:24 
@FlufyFox I found out I had to drop it directly into the .ini file. No idea why but that was the fix.
somewhatfrog  [作者] 10 月 23 日 下午 7:19 
@FlufyFox single trait mods should be fine, for big trait mods read the reply to next person.

@Ron Helldiver If you are using it with other mods which overhaul traits there might be compatibility issues. Some mods can clear the trait list, load this mod after other mods if you want to make sure the traits it provides are available.
Ron Helldiver 10 月 23 日 上午 1:24 
I cannot, for the life of me, get this mod to work. The trait changes never show up when making a new character solo or MP. No idea what I am missing :/
FlufyFox 10 月 22 日 下午 6:46 
can we use with another trait mods ?
somewhatfrog  [作者] 10 月 21 日 上午 3:22 
@Kioti I've added automated translations today, feel free to improve the one for your language and release it.