铁锤守卫英雄传2

铁锤守卫英雄传2

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NSR - All In One - Boost
   
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3 月 28 日 下午 2:17
11 月 3 日 下午 7:55
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NSR - All In One - Boost

描述
This is a combo of all classes' Boosted No Skill Requirements mods for ease of installing and activating, as suggested by user John1117!

Paladin

Armored Knight now gives flat Armour now scales with NG+ level (Shout out to Sheepy for the help!) (Still increases Armour by a percentage, too)
Elemental Bulwark now gives flat Resists scales with NG+ level.
Charging Immolation now makes you move faster, not slower.
Fuel the Flame renamed to Repeat Explosions. Recasts Immolation with a bigger radius at an uncharged level once/twice. Visuals not included just yet.
Conviction chances are now doubled and now affects all weapon attacks, not just melee. Ranged Paladins go brr?
Shield of Faith increased to 40>50>60% block.
Changed Turn Undead to Resisting Touch. Now gives +10/20/30 Armour and Resists for 4 seconds on cast. Scales per NG+ level.
Changed Lawbringer and Punish the Wicked from Disarm and Silence to Weaken and Vulnerability to better help on bosses.
Shackles now inflicts the primary target with Weaken and Vulnerability.
Inner Flames damage increased from 8>15 per stack.
Flames of Devotion now adds a max of 1/2/4 damage per level to mainhand damage, also adds a global fire damage increase.
Blessed Strike and Judgement now have the Mace and Weapon tags, allowing them to proc conviction. They also do increased damage depending on mainhand damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Ranger

Wolf Companion is now tankier, respawns faster, and scales with Physical Spell tag, and Ice tag on upgrade.
Thrill of the Hunt now has a chance to restore Health and Mana when critting a marked enemy, rather than killing them.
Wind Weaver now scales with Physical Spell tag, and Ice tag on upgrade. Cooldown lowered from 0.15s>0.05s (try it with a fire staff :D)
Archery now works with ranged weapons, noticably, bows, crossbows, and throwing daggers from Eba's mod. Doesn't affect staves or wands.
Survivalist now lasts 4 seconds, up from 3.
Entangle damage doubled, tick rate halved, and can have both upgrades again.
Relentless Hunters buffed from 25/50%>33/66%
Restless Spirits now triggers on crit, rather than kill.
Rain of Arrows now scales with some mainhand damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.


Rogue

Deadly Aim now restores some Health on critting with Fan of Knives
Focused Throw has increased knives thrown form 2-3>3-5.
Lethal Opening renamed to Snap Back. Halved crit chance duration, but now regains Health and Mana on evading.
Assassin now increases all Melee crits, both weapon and spell.
Made Artificer's Suit's Shrapnels scale with damage per skill orb choice. It now goes 20/30/40 damage.
Made Zzzap now trigger on spell cast, as well.
Added mainhand damage scaling to Flurry of Blades and Mortal Strike.
Fan of Knives, Flurry of Blades, and Mortal Strike now all scale with Dagger skills.
Made Slice-and-Dice trigger on Dagger skills. A bit OP with the above change, but mainly done to allow Eba's throwing daggers to trigger stacks.
Various tag updates, allowing skills to scale with spell mastery of different elements.


Sorcerer

Innate Power now removes a percentage of max Mana, but buffs Armour and Resists by a percentage of what the total was before.
Frost Splinters chance increased from 10/20% > 20/40%.
Shatter chance increased from 10% to 20/30/40%.
Ice Block chance increased from 10/20/40% to 20/30/50%.
Elemental Orb now has Fire, Ice, and Lightning tags.


Warlock

Gargoyle was made tankier and scales with Physical, Spell, Lightning, and Fire tags.
Fiends were made tankier and upgrade scale with Fire Spell tag. Now last for 90 seconds, unless Explosive Demise is taken, in which case, they last for 5 seconds.
Soul Vortex was made to scale with Physical, Dagger, and Wand tags (in addition to vanilla Poison tag). Cooldown reduced to 20s. Added slight mainhand scaling.
Soul Shaper was made to scale with Physical, Poison, Spell, Dagger, and Wand tags. Also has a small static damage componant now.
Drain Essence has slightly increased the Health and Mana per stack, and works on any weapon attack, not just melee.
Chaos Blade now scales with Sword mastery and uses a part of mainhand damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.


Warrior


Changed Culling Axes to Storm Axes. Now throws four axes and does Ice and Lightning damage. Scales with Ice and Lightning Spell Tags, as well as Physical.
Buffed Burning Axes damage to compensate for only 2 axes compared to Storm's 4. Orbs are incompatible with each other.
Restored (and tweaked) Crackshell's Bleeding Axes. Now inflicts 1/2/3 bleeding stacks on hit.
Second Wind now heals allies and mercs, as well.
Primalist Skills now scale with the Melee, Physical, Lightning, Ice, and Spell tags.
Totems now have 50% larger radius.
Tremor Strikes now has lower cooldown at all levels, capping at 0.125s at level 5. Damage reduced but now that it scales with Tags, it can do more damage.
Added mainhand damage to Whirling Axes (and Axe tag), Berserker's Leap, and Tyrant's Chains.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Wizard


Rebounding Missiles was made to bounce 1-2>2-3 times.
Blastwave was renamed to Frostfire Bolt. Now adds 33%/66% damage as Ice on top of slow and scales with both Fire and Ice Spell tags.
Barrier now replenishes faster at higher levels.
Arcane Intellect now increases Mana Regen, as well.
Learning now also gives Health and Mana on kill.
Hydra now spawns 3 heads with 2 placements (total of 6 vs vanilla 5), increasing to 4 heads (8 vs 6) and 5 heads (10 vs 8) with skill orbs.
Arcane Tag added to all Wizard spells.
Arcane Weaponry renamed to Arcane Wisdom. Damage from 10/20/40% to 5/10/20% (because now it affects spells) but 4x effective on staves (20/40/80%). A reason to not run shield on Transmutation Wizard; trade off survivability for damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.
15 条留言
ValoriousRaph  [作者] 10 月 17 日 下午 4:48 
It's uploading now. Feel free to see if it works!
Y-1JI 10 月 17 日 上午 5:42 
Thank you so much.
Really appreciate all your work and thanks for all the hours of fun.
Have an amazing day!
ValoriousRaph  [作者] 10 月 17 日 上午 4:08 
I hadn't considered that, but sure, I guess. My office is currently disassembled due to moving house, but I'll look soon.

Thanks for the praise, too!
Y-1JI 10 月 17 日 上午 2:41 
Thanks for all the fantastic mods, most now feel essential.
Would it be possible with a version of this mod without the No Skill Requirements part?
Would love to enjoy all your upgraded classes but keep the vanilla skill progression.
ValoriousRaph  [作者] 7 月 3 日 下午 11:47 
Sure, I'll look into this soon. My thought was instead of just placing one placement of 3, you could place... I think 2 of 2 at base? Eventually, with skill cooldown, you can have lots more than vanilla firing from different positions, which was more valuable to me than if one placement wasn't in a good place.

As a note, even the devs followed my mods idea >.>
⭕⃤Zura 7 月 1 日 上午 5:19 
Once again, the Conjure Hydras "boost" of more placements instead of heads is a nerf not a boost. Please fix it. If you do not believe me try it out for yourself. I downloaded this mod to buff my wizard not to reduce my damage by half. I know my messages are tad aggressive but I really do appreciate all the mods you have made + the time you have put into them and would greatly appreciate it if you fixed this issue.
⭕⃤Zura 7 月 1 日 上午 4:39 
Please change the Wizard's Conjure Hydras skill back to the original "You conjure additional hydra heads with each cast" instead of additional hydra placements. The extra placements are useless. If you think otherwise then make it so its +1 placement AND +2 heads instead. However, adding more heads is still way better. This change would be much appreciated. Please and thank you. :dmhlove:
ValoriousRaph  [作者] 6 月 9 日 下午 6:16 
Minorly. An update will be out later today.
Low Intelligence Specimen 6 月 9 日 上午 5:05 
Does this mod need updating for the new version?
mrderpyderpy 6 月 5 日 下午 1:42 
ah for some reason being windowed was causing that, altho that was not a problem before. Oh well I'll jyst have to play without something ont he side.