铁锤守卫英雄传2

铁锤守卫英雄传2

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NSR - Warrior - Boosted
   
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3 月 27 日 下午 11:03
11 月 1 日 上午 4:32
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NSR - Warrior - Boosted

描述
Keeps the No Skill Requirements of my other mod, but boosts some of Warrior's skills. The reason for each class separately is so you can mix and match boosted and vanilla between each class.

What does it do?

Changed Culling Axes to Storm Axes. Now throws four axes and does Ice and Lightning damage. Scales with Ice and Lightning Spell Tags, as well as Physical.
Buffed Burning Axes damage to compensate for only 2 axes compared to Storm's 4. Orbs are incompatible with each other.
Restored (and tweaked) Crackshell's Bleeding Axes. Now inflicts 1/2/3 bleeding stacks on hit.
Second Wind now heals allies and mercs, as well.
Primalist Skills now scale with the Melee, Physical, Lightning, Ice, and Spell tags.
Totems now have 50% larger radius.
Tremor Strikes now has lower cooldown at all levels, capping at 0.125s at level 5. Damage reduced but now that it scales with Tags, it can do more damage.
Added mainhand damage to Whirling Axes (and Axe tag), Berserker's Leap, and Tyrant's Chains.
Various tag updates, allowing skills to scale with spell mastery of different elements.


I'm eager to hear thoughts on these skills, and any other recommendations on what I can do for other skills. I've probably spent more time looking into modding than playing the game so far, so my knowledge is far from great. My skills are basic but I'm willing to give things a shot!

Note: User Daemeous reported a game-breaking glitch when removing the mod, yet it only happened randomly, so just be aware. You shouldn't have to worry, but just be warned. They also suggested changing specialisations if it happens may fix it?

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
4 条留言
ValoriousRaph  [作者] 7 月 3 日 下午 11:44 
That's an interesting question. I haven't played much Primilist, myself, but it would be doable. I think that could be OP (even more than it is now), though?
Raellian 6 月 29 日 下午 9:20 
Any shot you can remove the cooldown on tremor strikes, even if just at max rank? You have to be extremely careful with your attack speed modifiers thanks to the cooldown, otherwise it ends up only proc'ing every other melee attack which winds up being less casts/min even though you have higher attack speed. super annoying.
ValoriousRaph  [作者] 4 月 12 日 下午 1:04 
There is fiery leap, but I see what you mean. Feel free to add me on discord, though. Same user name as here.
Pataco 4 月 11 日 下午 10:35 
Hey! Can you change "Burning Axes" and "Culling Axes" entirely? Nothing else in the specs do fire dmg and "Culling Axes" is just bad. Maybe add extra axes or ice+lightning dmg to go with "Primalist" spec. Or it adds bleed and cripple to go with the "Tyrant" spec. im not sure?

Also, second wind is working and healing allies!! :]

Last, if you can change the dmg on leap to wep % dmg like i mentioned about mortal strike and volley. we can definitely discuss it if i can add you on discord so i can explain my reasoning better :]