Garry's Mod

Garry's Mod

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描述
Collection of my Mods!

Usually mods that tweak to be suited for fun and balanced PvE Fights.

And some mods to game-ify sandbox mode of gmod :3
项目 (28)
Weapon Recoil Effect Adjuster
创建者: w.black57
Introduction Some weapons don't have recoil effects to give the satisfying shooting, some have incredibly strong recoil that I go @_@. Just wanted a script to individually setup the 'recoil punch effect' on some weapons. I made the script to hopefully cove...
Sandbox Weapon Shop
创建者: w.black57
Sept 16, 2025 - Splitted the money system for other mods - Added the ability to remove ammo cap WeMoney System is now a requirement ********************************************************************* A fun little script to make weapons worth getting by b...
Weapon Damage Balancer & Scaler
创建者: w.black57
Introduction Created a simple non-weapon-intrusive script to deal with Overpowered (or underpowered) weapons seen in this workshop. This is so I could actually use them in the HL2 Campaign without them being too much of a cheese to play with. I made this t...
Nav Hunt (Mini-Gamemode)
创建者: w.black57
Introduction Ready your parkour mods and subscribe to your favorite traversing workshop tools, we'll be hunting nav meshes in maps! You will be hunting so much, You'll never get e-Nav of it (haha...ha..) What is this? A mini-gamemode (Not a Gamemode that y...
Sandbox Wanted | Notoriety System
创建者: w.black57
Update as of November 02, 2025 - Added an option to spawn portal (if you have Sandbox Map Portals) when the last VIP npc dies (causing notoriety wipe) **************************************************************************************** NPC Killing will...
[SWS] VJ Base Factions
创建者: w.black57
This is an expansion to my mod Sandbox Wanted System (SWS) and will require it for this to work! About the Mod Expansion This mod brings about 2 New Factions (in a different preset) featuring VJ Base NPCs , and was made to showcase the latest features that...
NPC Prop Attacking & Breaching
创建者: w.black57
Update as of 08/30/2025 - Improved prop detection - added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props. - They are now more aggressive in attacking props so I suggest keeping wblnhp_detec...
Combine Grenade Spam (COD: WAW Experience)
创建者: w.black57
Have you played Call of Duty: World at War on Veteran difficulty? If not, now’s your chance to experience the hell of it in GMod If you have, then get ready to relive the suffering. The nostalgia will come rushing back—right before you're blown to bits Fea...
NPC No Collide Each Other
创建者: w.black57
Quite unfair for other melee NPCs not to have a chance to use their melee attacks when there's an entire conga line of bloodthirsty AI waiting to kick the player's ***. But I say—no, I demand—that every NPC, be it a mindless zombie, a relentless burrowing ...
Dynamic Combine Rappelling
创建者: w.black57
If you want this to support custom animation, use this instead (Thanks UNIT1 for the compatibility fix!) ******************************* Combines have been given implants to fight acrophobia, they will now start rappeling from high places. Half life 2's de...
Dynamic Combine Hunter Jumping Down
创建者: w.black57
Combines have added Long Fall Boots to their three-legged hunters . Features - Combine Hunters will now jump down from great heights if their target is on the lower ground - This will prevent more situations where if they are spawned somewhere on a small h...
[WeMoney] Money on Prop Kill
创建者: w.black57
Smash and crash, let chaos flow, Each prop you break makes money grow. Catharsis reigns in flying shards, Get rich quick with no regards! Was having fun destroying props so I just made a little Addon.. on my addon Sandbox Weapon Shop and Money System Uses ...
Sandbox Collectathon
创建者: w.black57
About the Mod I thought of bringing collectathon game play in gmod, since I haven't seen any around (or maybe I was not looking hard enough) So here it is! Pons are entities that are collected by getting close or shooting it, and is dynamically generated o...
In Stars and Time Death Screen (w/ Dynamic Death messages)
创建者: w.black57
About the Mod A death screen from the game In Stars and Time, by insertdisc5 (An RPG looping game with amazing story) and tried my best to replicate it by adding dynamic messages on cause of death. This doesn't contain any spoilers if you plan to play the ...
Zone Out (Fast Forward Time)
创建者: w.black57
About the Mod Tired of seeing the same cut scenes in HL2 campaign when you just wanna get in the fight and try your new weapon mods? Ever wanted to skip the cut scenes? well.. Now you still can't . Luckily this mod can forward time to shorten the time of c...
NPC Weapon Damage Adaption
创建者: w.black57
About the Mod I wanted a mod that makes it so players will not depend on a single weapon, a tweak that could probably balance the overuse of a single weapon and will force players to manage using weapons. This will make even overpowered weapons fun and bal...
NPC Miss Chance (Pseudo Accuracy Adjuster)
创建者: w.black57
About the Mod Some NPCs are downright too OP to fight against, due to some being too annoyingly accurate. So I created this to tweak their 'accuracy' so they will balance. Wanananananana -TF2 scout Features - NPCs will have a chance to 'miss' their attacks...
Sandbox Crafting System
创建者: w.black57
***************************************** Update as of 07/16/2025 - Fixed some possible lua errors - Updated so you could also add your own local duplicates as products (see '?' while making a recipe) ***************************************** About the Mod...
Loadout Progression System for Sandbox
创建者: w.black57
Updated as of 11/04/2025 - Added Config/Console Command that will disable getting points only on unlock wblloadout_addpointonlyonunlocked (1 by default) or go to Spawnmenu -> Options -> wetools - Now you can gain points by any means! **********************...
Simple Ammo Crate
创建者: w.black57
Hey Hey! Created a simple version of an ammo crate in which tries to copy the one in Zombie Survival. There's really nothing else to it other than filling your ammo in a balanced manner! I also used this for my Deployable Entity Weaponizer to make it deplo...
Deployable Entity Weaponizer
创建者: w.black57
Hey again! Created a dynamic way to create deployable entities, each with their own SWEP. So convenient without hauling it around with your physgun! (until you deploy it at least). This was also created so it could be used in my mods Sandbox Weapon Shop or...
WePoint System
创建者: w.black57
This mod does nothing on its own and is used for modders Splitted this mod from my Loadout Progression System for Sandbox so that other mods can make use of the point system. Console Commands 1. wblpoint_addpoints <amount> Adds the given amount of points t...
WeMoney System
创建者: w.black57
This mod will mostly do nothing on its own and is used for Modders Splitted this mod from my Sandbox Weapon Shop System (used to be 'Sandbox Weapon Shop and Money System') so that other mods can make use of the money system. Features Money System - You Kil...
Prop Shop Progression (for Sandbox)
创建者: w.black57
Heya, created another roleplay mod similar to my Loadout Progression System for Sandbox that focuses on props this time. Mainly so I can spawn in props in a fancy and non-cheating way for roleplay purposes (and to use along with Shadow's ZS barricade mod )...
Sandbox Map Portals
创建者: w.black57
Hii! I created a mod to make changing maps more exciting and with flare. Features Portals to other dimensions (A.K.A. other maps) - Easily select and add your own map (or all of it) to the list of portals - Have your own presets to save! - Once in the list...
Sandbox Upgrades & Lootcrates
创建者: w.black57
Hiya! I created a two-in-one mod featuring Upgrade entities & Lootbox system that goes along with it. As shown in the images, this is heavily inspired by Risk of Rain 2 and is mainly to drive the game concept of roguelite. Use it however you please with ot...
IS-0091
创建者: w.black57
‎ ‎ ‎ ‎ ‎ Dr. Derek Manse reporting, Research Director. We've discovered that direct observation from the targeted subject arrests 091's movement. It then dematerializes. Where it goes, we're uncertain, then it returns 3 to 4 hours later, seeking out the o...
Dynamic NPC Difficulty Scaling
创建者: w.black57
Hiya, wanted to make a long term difficulty increase in which introduces new enemies (and by new enemies, I mean applying modifications) as you do genocide on these poor NPCs. So here we are another Risk of rain 2 inspired difficulty increase the more you ...