Left 4 Dead 2

Left 4 Dead 2

95 个评价
Throwable Ammo Packs
   
奖励
收藏
已收藏
取消收藏
Game Content: Weapons, Scripts
Game Modes: Single Player, Co-op
文件大小
发表于
更新日期
8.331 KB
1 月 11 日 上午 11:37
10 月 8 日 下午 1:08
2 项改动说明 ( 查看 )

订阅以下载
Throwable Ammo Packs

描述
Explosive and Incendiary ammo packs are now held in the carry slot (the same as propane and gas cans). This means you can hold them at the same time as a medkit, though they can't be stored in your inventory. You can also throw them a short distance by switching weapons.
17 条留言
Geebanger0  [作者] 10 月 8 日 下午 1:08 
fixed
BECKBRU 10 月 8 日 上午 11:08 
LED 1 survivor's hand becomes invisible
Geebanger0  [作者] 1 月 23 日 下午 10:27 
@Miolant sv_consistency 0 can be entered manually in console when starting a game, or done with another mod (one of the most popular mods on the workshop exists specifically to fix this).
Miolant 1 月 23 日 上午 9:50 
By the way, I think that special ammo should be non-carriable, like regular ammo piles or laser sight boxes. What do you think?
Miolant 1 月 23 日 上午 9:37 
Honestly, this one should be default (maybe TLS updaters will pay attention). But as long as this is not so, you have to add to your mod scripts/vscripts/director_base_addon.txt file with this string:

Convars.SetValue( "sv_consistency", 0 );

Without it, all local hosts with this mod will play with bots only.
Brix 1 月 13 日 上午 9:58 
Amazing
RëdXI 1 月 12 日 下午 9:15 
Finally, they're now slightly less useless!
Side note, I was wondering if you could make 'em penetrate zombies like regular bullets, cus it'd actually make 'em NOT a handicap to use in lower difficulties.
Geebanger0  [作者] 1 月 12 日 上午 1:00 
@KHR3b what do you mean by that
KHR3b 1 月 12 日 上午 12:18 
Why this base game feature again?
Franshish 1 月 11 日 下午 10:23 
@GeeBanger0

:Purple_Francis_Sad_Face: