安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The scenario has two zones: the spawn zone and the actual scenario zone. For objects to appear, the player must be in the spawn zone, and for them to disappear, the player must leave the scenario zone and ensure that no one returns before the timer expires.
The video shows it in detail.
I didn't quite understand the question, what exactly needed to be explained?
1 - If there are players in the scenario zone, then nothing will respawn in that zone, but if there are no people and the timer passes, then everyone will disappear and when you enter the spawn zone, everyone will respawn.
2 - There is currently no feature that allows some types of objects to remain forever, only if they go outside the scenario zone and the checkbox that deletes objects that go outside the zone is not checked.
since it would be cool to have One activation like it Once happens and when you kill few npcs and leave then come back those npcs that were killed STAYS killed and only those stay what were alive.
and a feature where you can set like a Car to never disappear if you leave the zone but other things will
Perhaps you have not saved the objects. Your scenario should be in the list of scenario.