雨世界

雨世界

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Screen Lady's Diverse Spawns
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2024 年 11 月 4 日 上午 1:14
11 月 22 日 下午 8:55
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Screen Lady's Diverse Spawns

在 Screen Lady 的 1 个合集中
Screen's Rainy Collection
7 件物品
描述
This mod was made for personal use and private for a year, but I decided I'd make it public in case anyone would like to use it.
Semi-Sentient Rot is an optional add-on that expands on the world-edits this mod adds, but is less lore-friendly. It is not a required install, but will add more Rot-related visuals tied to the Watcher DLC to this mod.
Both mods will contain Watcher spoilers due to the various things added.



HEY THERE SLUGCAT!
Are you tired of true randomizers being too unfair?
Do you want more creature variety, but still want the balance of your respective campaign?
Do you want to eat Pomegranates and play in puddles of mud with your Slugpups?
Do you want to fight Scavenger Templars as Artificer?
Do you want to see more Moths beat up Vultures?

Well you are in luck!
Introducing, Screen Lady's Diverse Spawns!

This mod populates the base game world with various DLC creatures and mechanics!
You may see a Miros Vulture in Underhang, a Sky Whale in Sky Islands, or even a rather unfortunate Lizard affected by the local Iterators dumping into Garbage Wastes.
Puddles of mud, crystalline vegetation, forgotten technology, and new music triggers are also included- making it more than just a simple creature spawning mod.
This mod takes caution to balance the proportions of predator and prey, so don't worry about seeing a dozen Train Lizards on your journey.
For more information, read the pinned discussion tab.



Disclaimer:
- Contains various spoilers from both Downpour and The Watcher.
- Spawns may not be entirely lore friendly. (Mainly with Rot related things.)
- This mod does edit some rooms to add music triggers, foods, items, mud pits, or other entities.
- This mod does not add many changes for Inv/Sofanthiel due to the nature of their rooms.
- All screenshots shown on this mod page are possible spawns with this mod installed.

To do:
- Possibly add more Watcher Music triggers in fitting regions / music deficient areas?
- See if it is possible to make a config file for each creatures spawns?



Known Issues:
- Some Watcher creatures don't seem to have score values (???) causing certain character statistic screens to softlock.
As of v1.11.1 of The Watcher, arena support has been added. This may not be an issue anymore. Should it occur, just know that your game still saves even if it freezes at the ending screen. Score Galore should in theory fix this still.
- Outskirts may softlock when opening the map quickly after loading a save on certain characters.
This is caused by the game loading in a predetermined Slugpup in a part of the map. Just give the game a moment to let creatures exit their dens first to avoid this! If it happens, just return to the main menu and reload the save.
- Watcher creatures may not respond or softlock the game on Safari Mode.
This is because The Watcher DLC does not have official Safari Mode support. Most creatures will simply ignore player input, but some such as Rot Lizards will freeze the game until control is revoked.
- Loaches may "freeze" the room if killed by a Monster Kelp or Leviathan.
This is not a true freeze and you can still move through the room, though visual effects, weapons, and creatures might appear frozen. Refreshing the room fixes it entirely.
- Loaches are a little silly and try to eat Leeches despite not being able to eat them.
They're just silly chubby guys.
- Room attractions are currently whack.
Doesn't affect gameplay much. The only issue that you may see is a creature roaming farther than usual from its den.


Mod Incompatabilities:
- Mods that add extra rot to GW_E01 will crash the game.
This is because the game cannot handle Rattlers dying to Protolonglegs. Disable any mods that may cause these changes if the issue occurs.
- Mods that affect Barnacles may crash the game.
The most common cause for this is Emerald's Tweaks, however other mods can cause this issue too- most often if they touch the shell breaking code. Disable any mods that may cause these changes if the issue occurs or use Keep That Away From Me to blacklist them until those mods are fixed.
- Mods that edit rooms may conflict with the mod.
The issues here are minimal, but it may result in missing Foods/Mudpits/Music/Creatures depending on which room it is, as some are placed through map spawners rather than dens. But this shouldn't cause any crashes. Just know that this mod edits A LOT of rooms, especially in places like Sky Islands or Outer Expanse.



LIKE WITH ANY WORLD EDITING MOD, I RECOMMEND STARTING A NEW CAMPAIGN FOR MOST OF THE CHANGES TO APPLY.
Newly added creature spawns may not appear on older save files. If you are noticing this problem, it is recommended to restart the campaign.

If you enjoy the mod, remember to rate it up! It helps a lot!
热门讨论 查看全部(3)
31
10 月 6 日 下午 8:30
置顶: Suggestions
Screen Lady
29
7 小时以前
置顶: Bug Forum
Screen Lady
171 条留言
MIKE 11 月 21 日 下午 5:58 
nuit i didnt ask for your input (Sorry im infected by a parasite)
MIKE 11 月 21 日 下午 5:58 
We survived
MIKE 11 月 21 日 下午 5:58 
♥♥♥♥♥♥♥♥♥ WHY :stress::slugcatdead:
Screen Lady  [作者] 11 月 20 日 下午 6:34 
Nope there is a guaranteed Red Lizard in Industrial with this mod, separate from the one that usually spawns in that one room for other Slugcats. (The Outskirts one isn't me though.)
There is a guaranteed Red Centipede in Farm Arrays as well.
MIKE 11 月 20 日 下午 6:02 
did you add a red lizard to industrial and or outskirts as survivor or did me and my friend bring this upon ourselves
Screen Lady  [作者] 11 月 13 日 下午 3:02 
He likes spawning in only one room and scooping up some Vultures and Moths.
Easy to dodge him though!
Two Blue Planets 11 月 13 日 下午 2:41 
the giant locust whale compared to the vulture is crazy lmao :slugcatdead:
AbyssStarer 11 月 10 日 下午 1:27 
This mod really should just be added to the base game officially ngl.
gabihung 10 月 19 日 下午 6:20 
thanks:steamhappy::steamhappy:
Screen Lady  [作者] 10 月 19 日 下午 2:38 
For your question Gabi, the Farm Arrays Loach only appears for Artificer, Spearmaster, Gourmand, and Saint. It only sticks in a certain room though to avoid eating all the Deer too much. You might not see it depending on if it decides to walk on-screen or not.