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武装突袭3

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Dynamic Horror Operations - Esseker
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
2.569 MB
2024 年 10 月 27 日 下午 4:10
10 月 25 日 下午 2:22
4 项改动说明 ( 查看 )

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Dynamic Horror Operations - Esseker

在 UselessFodder 的 1 个合集中
Dynamic Horror Operations - All Official Releases
11 件物品
描述
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
9 条留言
UselessFodder  [作者] 10 月 25 日 下午 2:23 
**Solo/Single Player Quality of Life**
This adds a check for someone playing DHO by themselves (SP, MP self hosted, or dedicated). If true, a squad of friendly AI soldiers is spawned to support the solo player. Those AI can also have their loadouts modified using the "Modify Unit Loadout" scroll wheel option at the POG Base. These were highly requested features and help resolve Issue #10

**Vital Bug Fixes**

_That's all of the updates for Dynamic Horror Ops v0.34! I hope you have a fantastic time getting spooked with your friends this year! As always, please leave feedback on the workshop or on the scenario github at https://github.com/UselessFodder/FS-DynamicHorrorOp . Thanks and happy hunting!_

**For Full Changes, see Changelog in upper right of the workshop page**
UselessFodder  [作者] 10 月 25 日 下午 2:22 
2025 Spooki Season update IS RELEASED, just in time for Halloween! This update adds a new mission type, anomaly zones in random areas (in addition to normal cities and towns), a bunch of quality of life additions for people playing solo, and some vital bugfixes for base game changes that have broken parts of the mission. Some more detail:

**New Mission: Boss Monster**
Added a new mission type which will spawn a 'boss' monster from the EnemySpawnBoss pool generated in the mod loader. Once the boss monster is eliminated, the zone will be completed. The boss is set to a 'level' equal to the number of players divided by 4, and then modified by the difficulty selection in the parameters.

**Random Anomaly Zones**
Added the ability for DHO to spawn zones in random wilderness areas (instead of just named locations, as before). This will enable more flexibility to create interesting dynamic scenarios and allow ops to take place not only in urban areas
Vash Stampede 10 月 19 日 上午 10:52 
Awesome man, can't wait :steamhappy:
UselessFodder  [作者] 10 月 18 日 下午 7:48 
@Vash Stampede The helicopter issue should be fixed soon. For the spooks, there are some options for which mods you want to load, but yes, the list is randomly generated from the spook mods loaded at mission start
Vash Stampede 10 月 18 日 上午 5:45 
I wish there were enemies scattered across the map between objectives. Sometimes the heli doesn't show up for extract so i gotta either run across the map to the next objective with no resistance until i get near the OP or just restart cuz i don't wanna take a kinda boring walk across the map. lol Other than that, It's fun to see what anomalies kill me next. One made me point my rifle under my chin and pull the trigger, wild lol Are the enemies randomly generated from the spooks mod? I ask cuz i haven't seen all the enemies it comes with.
UselessFodder  [作者] 9 月 6 日 上午 10:37 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Kozak 8 月 17 日 上午 10:10 
Very cool concept, I tried with most the suggested mods. Ran into some stuttering framerates that I determiend to be related to other mods I had running and cleared up after I removed them, but I also noticed the music does not work at all
UselessFodder  [作者] 2024 年 12 月 27 日 下午 12:47 
@DarkEthanol Please try again now and let me know if it doesn't improve. I would also like a list of the mods you have loaded, too please. :)
DarkEthanol 2024 年 11 月 28 日 上午 10:50 
Latest update seems to have broken the AI. Their simulation doesn't seem to be activating on 80% of the AI