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报告翻译问题







Whats Changed..

















Little question I have is: is it intended that I cant deactivte the upgraded lance formation when it's unlocked? My knights use it but default and I can't find the button to deactivate it.
It wouldn't be such a problem for cavalry units, but I have, from another mod I think, Infantry that is considered "knights". And well.. These guy now can't be put into a line. And it's an issue. ^^
Thanks again anyway <3
when the dlc comes out and i have to update the mod the armoury will be back along side a few other minor adjustments
I decided to check again. I couldn't find any information about the ship anywhere except the mod page and its discussions.
However, I did find several other references to the Bretonnian Fleet. For example, there's a mention of a Galleon that sailed with the fleet to Lustria. It would be a good idea to rename L'Ermite, if it's not too technically difficult and you have the time.
https://whfb.lexicanum.com/wiki/Jean_De_Florette
At a minimum, the problem with your name is that "Sous" essentially means nothing. And if you rename it, the name will have a lore basis.
This isn't the most important detail, and certainly not a criticism of the mod (adding the ship is a wonderful idea). I simply think that, if possible, it would be good to stay as close to the lore as possible.
May I ask where you got the name L'Ermite de Sous for Alberic's ship? I'm translating a mod and have been trying for a long time to find sources to accurately translate the terms, but I can't find any mention of town or province of "Sous" or even the ship itself.
For me, the ideal way for industry buildings to work is to convert them into a more trade focused; income boosting building. this would turn brets economy into one more similar to other factions - not a bad solution but not terribly exciting one either. although that solution would still be a step up from the current simple farm only income building.
The main thought tho is to have any additional income making buildings be supplementary rather than mandatory like in the vanillia fields+windmill combo
why not make the industry building boost the flat income from special resources in the region?
you could leave the base income of the building lower than the farms, but at least some special resources could raise it above it?
I also did the thing with the citizenry unit. works like a charm.