Project Zomboid

Project Zomboid

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[B41/B42] Day One (Bandits)
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内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
202.042 MB
2024 年 9 月 11 日 上午 8:32
6 月 11 日 下午 12:08
27 项改动说明 ( 查看 )

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[B41/B42] Day One (Bandits)

描述
Day One
Day One is a prelude that immerses you in the first day of the zombie apocalypse. Picture yourself amidst the initial chaos as the dead begin to rise. People are scattered, desperately seeking safety or fighting for their lives. Violence intensifies until the government, in a final attempt to restore order, resorts to extreme measures to contain the virus.

After 24 hours — if you survive — the chaos will subside, but the world will be drastically different. This marks the beginning of your journey in a collapsed world.

This mod is brutal and fairly hard. If you are looking for a challenging and very immersive start, you may like it.

It is compatible with both single-player and multiplayer modes. MULTIPLAYER is very demanding and it will work only in local network probably.

Read about Compatibility before posting bug reports. If you have errors despite removing incompatible mods, post error messages.

Check the Bandits Discord[discord.gg].

B41 vs B42
This mod works for B41 and B42 however, B41 version lacks some of the features that B42 has. B41 also runs using the legacy Bandit engine so it lacks many features and fixes that new version provides. I do not develop B41 version nor do I support it (I will not be answering questions and requests). If you want to use B41 version note that you must also subscribe to Bandits Legacy mod.

Mod id
Game version
Requires
Game modes
Active Development / Support
BanditsDayOne
B42
Bandits2
Day One solo B42
yes
BanditsDayOne
B41
BanditsLegacy
Day One solo B41, Day One Multiplayer B41 (works poorly)
no

How to use this mod
  • You should always start a new game with this mod. Adding this mod to an existing save or server after the first day of the apocalypse has passed will not work. In multiplayer, it is advised that all players start simultaneously to experience the events together.
  • Although all events in this mod run from a predefined schedule, every start experience will be different because starting parameters have huge impact on how the game progresses. If you want chaos as this mod promises, you should start in the city with high population. It's best to create a sandbox game with population factor 1.5 - 2.5. You can also add more cars.
  • Starting day and hour should be default. Day length should be set to 1 hour (2 hours is acceptable but will make things a lot less intense), other options not recommended.
  • You can tune intensity of some of the features of this mod in the sandbox settings. Mod must be enabled in the game itself to see sandbox option.

Initially all spawned NPCs are friendly unless attacked by the player. This includes various civilians and government forces. However, after some time you will encounter hostile groups such as inmate escapees, criminals or even psychiatric hospital patients. Your job is simply to survive but also to be prepared for facing the enemy which may find you[/b].

This mod utilizes the Bandits mod as an NPC engine to introduce non-zombie characters to the game. The compatibility of this mod is practically identical as the Bandits mod compatibility. If you run into errors, check Bandits mod guidebook compatibility section.

There is a lot of action, the performance may be impacted, but on a decent PC it should work. The performance will mainly depend on the starting zombie population size.

Credits
Mod poster: Ravense

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Comments section warning:
Excessively vulgar comments, rude comments, demanding tone comments will be removed.

Workshop ID: 3329251514
Mod ID: BanditsDayOne
热门讨论 查看全部(117)
389
142
10 月 7 日 上午 6:40
置顶: WEEK ONE MOD
Slayer
144
4
11 月 3 日 下午 8:09
置顶: SUGGESTIONS
Slayer
8
6 月 11 日 上午 11:15
(B42) Error spam issue
kod77
2,507 条留言
XChilexlocoX 11 月 27 日 下午 11:15 
when i enter to the game the mod is in red so i can play it
rizzlet porkinson 11 月 25 日 下午 11:14 
love the idea but it's not even halfway to being playable. if you manage to escape the city during the first day and try to defend in a secluded rural area you'll have at least 10 bandits and hazmats spawning right on you, even with a 0.25 spawn rate. i couldn't survive past that mark to see any different result. what a shame, just reducing their spawn would go great lengths. not even mentioning frozen zombies and broken pathfinding since it's an issue of the original mod
Devil5_IvY 11 月 25 日 下午 8:56 
doesnt work?
Deus FLEBB 11 月 24 日 下午 3:23 
Is it just me who's getting an error (black screen) when an NPC appears?
BananaMan 11 月 24 日 上午 11:40 
get rid of the yellow mfs and it would be 100 times better, don't even get a chance to shoot back without getting beamed by 8 of them with fully automatic assault rifles...
darknight1234 11 月 22 日 下午 10:21 
this was horrible 0 would never recommend survived 15 hours then got gunned down by mfs in yellow suits like pest control worst oat survival mod
Alex 11 月 19 日 下午 12:05 
It's a cool mod, but.. sometimes you get tired of the constant attacks of bandits. It would be nice to add a variety of them, from the most harmless NPCs who beg for mercy to the most notorious killers.
Everest 11 月 18 日 下午 11:19 
I loved it and hated it but there are two major issues with this mod.

The first is severe performance loss. FPS drops hard in most town areas, especially if you're in the middle of the town, the game becomes very unstable with the amount of things that are happening.

The second is incorrect bandit spawns. Large groups are appearing deep in the woods, including gangsters and hazmat units, which breaks the mod's balance and placement logic.

I hope you're able to address these problems eventually.
LHTN1368 11 月 18 日 上午 3:21 
please update
Kogollo Mouri 11 月 17 日 上午 5:44 
Don't work for B41