Barotrauma 潜渊症

Barotrauma 潜渊症

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EK-R Humpback DC
   
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2024 年 8 月 20 日 下午 4:15
2024 年 10 月 27 日 下午 3:30
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EK-R Humpback DC

描述
Optional variant of the with added discharge-coil & depth charge functionality.
15 条留言
ElPainis [GER] 11 月 20 日 上午 10:36 
I actually love all of your subs, even though I think some of them are kinda OP but maybe Im wrong because I didnt play all of them so far. I just choose this sub to improve to a T3 because I like the layout and its very unique flaws. The lockable rooms I felt in love with too for prisoners transports. But they keep dying in the front thats why I shifted it to the back.
Videogames  [作者] 11 月 20 日 上午 10:27 
Oh yes. I had included pump shutoffs in subs before, though in keeping to the sort of style of the original sub in this case I didn't give it as many of the 'bells and whistles' standard on the regular EK subs, instead more of a 'QOL bare essentials' like the improved doors & the lockable armor & medbay.
ElPainis [GER] 11 月 20 日 上午 10:22 
Oh I forgot, the ballastflora cutoffs
ElPainis [GER] 11 月 20 日 上午 10:20 
Im a Fan of versatility. As Im very much in single player I have a strong focus in that but I try to consider multiplayer needs. So far I added/changed:
- all turrets, upper one with Double Gauss, Front with pulslasers, Back with Gausscannons
- a diver support Drone with an Automatic discharge coil, manual pulslaser and storage capacity
- optimized storage inside
- some cosmetic changes
- added crew quarters to the upper Deck
- dedicated but very little research-room in the upper Deck
- battery chargers in the airlocks
- shifted the brig to the back
- less dead space in the Back
- automatic reactor warning for Low fuel
- automatic repair system with fixfoam
- a solid rocket booster for the engine - basically a second engine that burns out and needs repair after every usage
- a camera system to see the outsides
- silent-running-mode
Videogames  [作者] 11 月 20 日 上午 9:36 
Sure, mentioning it and linking to the original workshop page works fine as credit.

What sort of changes are you considering to make it "tier 3", stuff like for-example: starting with both railguns already equipped, equipping a better engine, or giving the medical bay a gene processing station?
ElPainis [GER] 11 月 20 日 上午 12:54 
I actually like your subs as theyre asthetically appealing while keeping kinda the vanilla style. Im actually working on a remix of this for T3 and its almost done. I may post it to the Workshop. Would you be good with referring to your original or may provide Feedback for my work?
Videogames  [作者] 11 月 10 日 下午 12:17 
If you trust the crew you can just keep the armory unlocked at all times, which is part of the reason I made the locking system to begin with instead of having it by a normal ID locked door.

However the command room locker will still only accept the captain's ID, since there's not any way lock or unlock it.
Videogames  [作者] 11 月 10 日 下午 12:15 
Unfortunately there's not a way to spawn more cards in campaign, but there are several mods that add buyable or craftable surrogate keycards. Also I recall there is some way to replace lost ID cards in campaign but I forget the specifics, something to do with the staff management NPC maybe?
Sasha2020191 11 月 10 日 上午 5:34 
how can i get more if i have more staff than there are cards? for example i have 4 security but there war only 2 cards for them(
Videogames  [作者] 11 月 9 日 下午 1:20 
Replacement cards for Command / Security / Medical access.

For example if you want some other crew member to be able to open the armory door, or the medbay lockup closet.