边缘世界 RimWorld

边缘世界 RimWorld

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Progression: Core
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Mod, 1.5, 1.6
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15.724 MB
2024 年 8 月 2 日 下午 8:33
9 月 26 日 上午 6:34
30 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Progression: Core

在 ferny 的 2 个合集中
The Progression Modpack | (1.5)
913 件物品
The Progression Modpack | (1.6)
583 件物品
描述









FAQ
  • Save game compatible? | Probably yeah
  • Does this replace "VFE Tribals Patches" by Zaljerem? | Yeah. This merges in all of those patches

Compatibility
- This mod improves compatibility with "Persistent Precepts" by altering the customize faction ideologies menu text to make both visible. Thanks Harmonea!
- Anything in my modpack
- Should work well with most other stuff too

Credits
- Taranchuk - C#
- Warachia - Abstract patch operation
- Zaljerem - Patches
- ViralReaction - Patches
- Turkler - Patches
- Cyanobot - Patches
- Kitty - Fire ritual patches





[discord.gg]
tags just in case: medieval overhaul, vfe tribals, ferny, tribal
热门讨论 查看全部(2)
0
2024 年 11 月 6 日 下午 12:01
Mods Patched by Progression: Core
ferny
0
2024 年 9 月 16 日 上午 5:15
Links (cause steam keeps taking down the page)
ferny
352 条留言
HDreaper 11 月 10 日 下午 3:26 
I fixed the issue it wasn't the mods fault it was my dumbass forgetting to activate research while using Tech level
HDreaper 11 月 10 日 上午 6:45 
I'm using the medieval overhaul and have just finished most of the research in the tech tree, but I can't advance. I'm also using world tech restriction and semi random research, have I messed up in some way or am I missing something
ferny  [作者] 10 月 24 日 上午 9:09 
@☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ Not a comment for this modpage, as it's got nothing to do with this mod but still insightful and something good to be aware of. I'll jot it down
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 10 月 24 日 上午 7:41 
there is a lack of compatibility between Ritual Size Attenuation and the Tribal Gathering event to advance from animal era. This might be intended, but considering the gathering already gives extra research the more pawns participate in it, it just double punishes you by lowering the chance of a gathering that atracts wildmen wondering in.
ferny  [作者] 10 月 17 日 下午 10:00 
@Aera Haven't touched their behavior nah
Aera 10 月 16 日 下午 10:20 
Were there some other changes to how this interacts with VFE Classical beyond what the description mentions about the call to action and renaming research? I've noticed getting senator favor no longer adds them to my faction (not complaining about this as I never really liked having to deal with random people I have to keep safe), but also I didn't get the 'capstone' research/perk from gaining the favor of all five with a faction.

Not sure if it's because of this mod or another, but this is the only one I'm aware of that would directly affect anything related to Classical.
Reestock 10 月 14 日 下午 5:09 
Oh probably, I guess I just don't really like it!
ferny  [作者] 10 月 14 日 下午 4:59 
@StockSounds I don't think that's a thing. If you use Progression Scenarios I have most of those auto researched on industrial starts if thats what you're noticing.
Reestock 10 月 14 日 上午 8:15 
I THINK if you remove any of the republic factions, their research projects are automatically finished. I think if you remove the republics, it should just reduce the cost of the research, or at least do neither. What do you think?
ferny  [作者] 10 月 11 日 上午 11:32 
@Wrath Just auto sort