安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









we dont know how to do it if theres a way tell us
I cant add that as I do not have the level geometry nor the experience needed to add that.
I do not have expertise in halo 2 editing past simple level scripting and designing ai encounters as well ai migration. That is to say, any modelling or Animation work for elevators, doors etc. I just dont have the skill set for, which is what m1_assault is sorely missing.
Instead I am working on putting Halo 2 marine combat dialogue in halo 3, as I do like some of the voices and personality in that game, once I am done that, I could release it but I am pretty unsure if audio mods are supported in the work shop (as you have to replace the fmod english files in the halo 3 mcc directory itself).
@solid_Snack_ Thats awesome