边缘世界 RimWorld

边缘世界 RimWorld

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Alpha Implants
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
2.121 MB
2024 年 6 月 25 日 上午 3:14
8 月 15 日 上午 12:08
9 项改动说明 ( 查看 )

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Alpha Implants

描述
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


热门讨论 查看全部(1)
31
11 月 7 日 下午 4:44
置顶: Bug Reports
Sarg Bjornson
252 条留言
Sarg Bjornson  [作者] 3 小时以前 
I mean, anything that has a value in the game (so, most things) will increase the colony's wealth
Salep 4 小时以前 
my mistake I meant threat scale Raid points
Sarg Bjornson  [作者] 4 小时以前 
What "thread calculation"?
Salep 4 小时以前 
hi i have 2 questions
1-are these new prosthetics increase the thread calculation similar to vanilla ones?
2-are these new item appears on traders or we can only craft them?
Babaloo321 10 月 21 日 下午 4:03 
Found out where the issue was really coming from, it's actually intended. I'm using Xenobionic Patcher (1.6 Unofficial) and I guess I forgot that it allows animal bionics/prosthetics and surgeries on humanlikes by default.
Sarg Bjornson  [作者] 10 月 19 日 下午 2:13 
Should be a mod conflict too
Babaloo321 10 月 19 日 下午 2:02 
I see. I think I know what mod may be causing that. I am however still able to implant said implant it into any of my Colonists. Is this intentional?
Sarg Bjornson  [作者] 10 月 18 日 上午 9:44 
No, you have another mod doing that. This mod's implants are player crafted only
Babaloo321 10 月 18 日 上午 8:35 
Are some implants supposed to show up on non-animal pawns? I just had an enemy Pigskin show up with an implanted Animal Nuclear Stomach. Is it because they're not a Baseliner? I don't have a log to share since theres no errors, but I can upload it if you need it.
Sarg Bjornson  [作者] 10 月 8 日 上午 1:26 
People won't read anyway :)

Like, I have an option in several mods reading "making this lower means it happens more often" and I still get people angry with the mod because they crank it to the minimum