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Thats not a thing in any of the mods. You obviously have a mod conflict.
- Calling for support does not lower relations, contrary to how it works with other RH2 factions
- VERY easy to become allied with MSF faction. TOO easy tbh.
- becoming allied means call for aid becomes insane. using it is totally free and spawns dozens of well equipped soldiers, or even several walkers! The cooldown isnt very long either.
- like with many RH2 factions, the missions you can buy very often expire before you buy them. you basically have to pay a couple hundred silver now and then to buy them all so theyre gone.
This mod feels a bit overtuned, and not meant for use with other mods. It feels like a ''main focus'' kind of faction and meant for very fast/short playthroughs. Not a bad thing per se, just not in line with how i tend to play.
Thanks for taking the time to reply!
Phenomenon:
After loading the save, the secondary weapon “Peace Cluster” no longer fires.
The secondary weapon Minigun still fires as normal.
Missiles also fire as normal.
Error log:
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_RN2Gun_PW_M134Minigun619416_0_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb…
I looked into it, and I found that if I open the save file (~.rws) and delete the <gun></gun> tags for the Minigun and Peace Cluster, then reload the save, the Peace Cluster starts firing again.
Training for survival at their facility doesn't upgrade mining at all whatsoever, as said in the tooltip.
The provision the base gives isn't the correct number on the tooltip, and it seems to be randomized (?) unless it's just me.
Missions used to work but they broke once again, it doesn't give a quest and silver doesn't dissapear but the mission gone in the menu.