Space Engineers

Space Engineers

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Defense Shields - v2.2(8)
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Type: Mod
Mod category: Block, Script, Modpack
标签: ServerScripts
文件大小
发表于
更新日期
290.015 MB
2024 年 2 月 4 日 下午 7:35
11 月 3 日 上午 11:33
11 项改动说明 ( 查看 )

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Defense Shields - v2.2(8)

描述
Major Update!
2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.

*UPDATE* Shield side/face health pools have been added. Also added an "Automatic Management" mode (on by default in the controller), this mode self manages heat, shunting, modulation etc.. but comes at a recharge cost and is not nearly as effective as skilled manual control.

Two new core concepts have been added in this version, shield vulnerability and heat sinking. As your shield becomes more vulnerable you will notice a new icon show up on the left of your shield hud this value represents how likely a projectile is to penetrate your shield. The more heat your shield builds up and the lower its HP the higher the chance of penetration. This leads into the second new feature heatsinking, using the heat sink action will rapidly redirect heat from the shield to the emitter, which will both decrease the shields heat but also temporarily decrease your shields max (icon on the right) possible hp, both of which will greatly reduce the chance for penetration. In addition the existing shunting feature also has a very powerful counter penetration effect, so be sure to deploy this existing feature to avoid penetrations.

The other big change in this update is with modulation. Previously modulating would be very punishing when the enemy used the opposite damage and it was near impossible to find a good balance. With this update you now get rewarded for modulating into the predominate damage type you are taking, which will show up as the color of the shield planet on the hud icon. If the color is more orange you want to increase energy protection until its white, if its more blue you increase kinetic protection until its more white. If the icon is white you are receiving optimal protection.

*NOTE* Hud icon can be resized and moved, type /ds in game to see commands.

If you appreciate DefenseShields or WeaponCore please consider contributing:
https://www.patreon.com/user?u=14228932

[*** IMPORTANT NOTE ****]
This mod does not work with the Vanilla combat system, see WeaponCore below.

WeaponCore
These shields are designed to work with my combat framework which you can find here:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3154371364

And the mods listed here:
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

Discord Server
For question or help join the discord:
https://discord.gg/crcBuacDgy

[Howto/Guide]
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=715757295
https://www.youtube.com/watch?v=xKRUwfNj9Pc

[Config File HOWTO]
'C:\PathToSpaceEngineers\Storage\DefenseShields.cfg

APIs
The following properties can be found on any ImyUpgradeMOdule block or ProgrammableBlock (via MODApi or PB). In addition the ApiClient can be used to init from session.

Mods:
https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/ApiClient.cs

Programblocks:
https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/PbApiWrapper.cs


[Contributors]
Thank you Neimoh for the awsome emitter models! Thanks to AutoMcD for the O2 Generator and Control Block. Thanks to Enenra for shield voice warnings. Thanks to Whip for all of the fancy math help... math makes what would otherwise be dull and lifeless beautiful. Last but certainly not least, a big thanks to Nukeguard for the shield models/textures, shield hud icon, Modulator blocks, damage enhancer blocks, armor emitter blocks, block balancing, particles, testing, guide and more!

Thanks to Alysius for reworking the shield hit wave effects!

Thumbnail made by Adaline Industries https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1708781387

[Special Thanks]
Equinox, Digi and Rexxar for putting up with all of my questions and providing awsome suggestions and examples.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!

License
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License
热门讨论 查看全部(4)
7
11 月 1 日 下午 11:36
Can you use Defense Shields without Weaponcore?
Davidenico
1
3 月 17 日 下午 4:32
Base batteries drop to near zero if I'm away for a longer period (12 hours)
MrSnow
1
2024 年 12 月 1 日 下午 1:40
Shield operation error
Mopnex
585 条留言
Abisius Xarvenius Carbensius 11 月 12 日 上午 2:51 
@Creamy Sheev
there is no station controller but there is a "station shield emitter" which you will need to use on a station.
you take the stationshield emitter and place it on the outside of the station with clear los to the shield area and then you alos place either a shield controller or a shield controller table anywhere on the same grid, putting either emitter or controller on a subgrid for the maingrid wont work.
Creamy Sheev 11 月 11 日 下午 7:23 
Hi, just a quick notice, I'm trying to create a station shield but it keeps saying no valid controller. I saw a few posts down it said to use the station controller but that block does not appear on my G menu. Is there something I'm missing?
Abisius Xarvenius Carbensius 11 月 8 日 上午 1:59 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 11 月 8 日 上午 1:59 
@Piolew55
if all that fits and the shots still go through please go over the "standard first aid list" and if that one doesnt help please report in on the discord with logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for a reliable reproduction) so that it can be looked at.
Abisius Xarvenius Carbensius 11 月 8 日 上午 1:59 
@Piolew55
the shield can fully stop shot including the bullets.

for the shield to fully stop the shots you need to have the right requirements:
- a ds compatible weaponframework (see moddescription), to me there are atm only weaponcor and anpal known
- a shield not set to structural integrety mode
- the side that gets hit not shunted away
- a weapon that doesnt have a percentual chance for shield penetration or the chance not happening
- enough hp on the shield for not having a percentual shield penetration chance or the chance not happening

in case you use wc the vanilla weapons are internally replaced with a wc compatible version without any balance changes to it.
Piolew55 11 月 8 日 上午 12:16 
Is there an option to enable physical shields again (the ones that stop the bullets before they hit the ship and stop grids)? Because I’ve seen some YouTubers using physical shields in their recent videos but for me I can’t get them to work
Abisius Xarvenius Carbensius 11 月 7 日 上午 7:50 
@MrQuantumGames
what hangar mod?
MrQuantumGames 11 月 6 日 下午 11:47 
I've noticed an increase in desync with the Hnagar Mod and the Shield Mod - when you pull a ship out of a hangar, you need to toggle the shield status up/down multiple times before the shields will actually reflect their true value.

Hangaring it whilst the shields are up and at full strength, when unhangaring the HUD and block status show the shield is active but all weapons fire is bypassed and attacks the grid directly.
Abisius Xarvenius Carbensius 11 月 5 日 下午 8:28 
@Coltonjay14
already possible to do with a station shield, atleast once the shield pressurizer is back in if its not already back in.

dont use that one myself so i dont keep an eye open for it.
you put a shield pressurizer down inside the station shield with los to the shield area and feed it with ice and it will slowly pressurize the shield which takes longer the bigger the shield is, but the pressure is lost upon loss of shield on atleast one side (which includes shunting a side away to strengthen others) and you will need to do the pressurization once again.
Coltonjay14 11 月 5 日 下午 7:26 
Suggestion ; Make it so that the area inside the shield works like a pressurized room, making bases on planets with oxygen around them if there's no such thing on said base location.