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报告翻译问题









there is no station controller but there is a "station shield emitter" which you will need to use on a station.
you take the stationshield emitter and place it on the outside of the station with clear los to the shield area and then you alos place either a shield controller or a shield controller table anywhere on the same grid, putting either emitter or controller on a subgrid for the maingrid wont work.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
if all that fits and the shots still go through please go over the "standard first aid list" and if that one doesnt help please report in on the discord with logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for a reliable reproduction) so that it can be looked at.
the shield can fully stop shot including the bullets.
for the shield to fully stop the shots you need to have the right requirements:
- a ds compatible weaponframework (see moddescription), to me there are atm only weaponcor and anpal known
- a shield not set to structural integrety mode
- the side that gets hit not shunted away
- a weapon that doesnt have a percentual chance for shield penetration or the chance not happening
- enough hp on the shield for not having a percentual shield penetration chance or the chance not happening
in case you use wc the vanilla weapons are internally replaced with a wc compatible version without any balance changes to it.
what hangar mod?
Hangaring it whilst the shields are up and at full strength, when unhangaring the HUD and block status show the shield is active but all weapons fire is bypassed and attacks the grid directly.
already possible to do with a station shield, atleast once the shield pressurizer is back in if its not already back in.
dont use that one myself so i dont keep an eye open for it.
you put a shield pressurizer down inside the station shield with los to the shield area and feed it with ice and it will slowly pressurize the shield which takes longer the bigger the shield is, but the pressure is lost upon loss of shield on atleast one side (which includes shunting a side away to strengthen others) and you will need to do the pressurization once again.