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武装突袭3

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Dynamic Horror Operations - Chernarus Autumn
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
2.583 MB
2023 年 10 月 28 日 上午 8:52
10 月 25 日 上午 10:21
7 项改动说明 ( 查看 )

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Dynamic Horror Operations - Chernarus Autumn

在 UselessFodder 的 1 个合集中
Dynamic Horror Operations - All Official Releases
11 件物品
描述
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
热门讨论 查看全部(2)
7
2023 年 10 月 31 日 下午 9:11
置顶: Bug Reports
UselessFodder
0
2023 年 10 月 28 日 上午 10:03
Suggestions of Features/Mods to Add
UselessFodder
23 条留言
Rían 10 月 30 日 上午 12:19 
Thank you!
UselessFodder  [作者] 10 月 29 日 下午 4:14 
@Rian AI allies will automatically be disabled if multiple people start the map, so no worries. If someone joins after you already started, you can just use Zeus to delete the AI or, just, like, shoot them in the head lol
Rían 10 月 29 日 下午 2:13 
Stupid question - How would I go about disabling AI friendlies, if I'm wanting to play with friends?
UselessFodder  [作者] 10 月 25 日 上午 10:24 
**Solo/Single Player Quality of Life**
This adds a check for someone playing DHO by themselves (SP, MP self hosted, or dedicated). If true, a squad of friendly AI soldiers is spawned to support the solo player. Those AI can also have their loadouts modified using the "Modify Unit Loadout" scroll wheel option at the POG Base. These were highly requested features and help resolve Issue #10

**Vital Bug Fixes**

_That's all of the updates for Dynamic Horror Ops v0.34! I hope you have a fantastic time getting spooked with your friends this year! As always, please leave feedback on the workshop or on the scenario github at https://github.com/UselessFodder/FS-DynamicHorrorOp . Thanks and happy hunting!_

**For Full Changes, see Changelog in upper right of the workshop page**
UselessFodder  [作者] 10 月 25 日 上午 10:24 
2025 Spooki Season update IS RELEASED, just in time for Halloween! This update adds a new mission type, anomaly zones in random areas (in addition to normal cities and towns), a bunch of quality of life additions for people playing solo, and some vital bugfixes for base game changes that have broken parts of the mission. Some more detail:

**New Mission: Boss Monster**
Added a new mission type which will spawn a 'boss' monster from the EnemySpawnBoss pool generated in the mod loader. Once the boss monster is eliminated, the zone will be completed. The boss is set to a 'level' equal to the number of players divided by 4, and then modified by the difficulty selection in the parameters.

**Random Anomaly Zones**
Added the ability for DHO to spawn zones in random wilderness areas (instead of just named locations, as before). This will enable more flexibility to create interesting dynamic scenarios and allow ops to take place not only in urban areas
UselessFodder  [作者] 9 月 6 日 上午 10:39 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Viceroy 3 月 20 日 上午 2:15 
Please please please do it for STALKER. I would name my firstborn UselessFodder
UselessFodder  [作者] 2024 年 10 月 28 日 下午 12:56 
@Sandman I added dynamic simulation to help with that, but you're right that a large amount of enemies on map can slow things down a bit. Unfortunately the strategy of spawning the enemies in after you get close has the drawback of causing a large amount of lag all at once when you get near the zone, which could be more disruptive to players, especially if they're flying/driving at high speeds. I'm still toying with ways to improve the overall feel without making the missions too easy. I might just have to reduce the number of enemies overall
Sandman 2024 年 10 月 28 日 上午 11:57 
I like the whole "horror mission" genre.

Might suggest some caching be implemented for enemy elements.

With all of the enemies being actively spawned at the beginning of the mission, rather than either sequentially for each task, or when players come into a set proximity to the task area, enemies that are spawned for follow-on tasks on the other side of the map are eating up clock cycles just hanging out waiting around doing nothing and sometimes my frame-rate drops to 14fps.
parrygod 2024 年 10 月 28 日 上午 12:19 
Great mission, only issue i found is that the heli leaves before npcs disembark, so they just jump out and fall to their death lol.