Garry's Mod

Garry's Mod

1,221 个评价
Enhanced (HL2) Viewmodels
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素材类型: 插件
插件类型: 特效
插件标签: 角色扮演, 风景, 写实
文件大小
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18.775 KB
2023 年 10 月 22 日 上午 6:42
4 月 26 日 上午 10:13
13 项改动说明 ( 查看 )

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Enhanced (HL2) Viewmodels

描述
Enhanced (HL2) Viewmodels

Wut is this?
This mod shakes and moves your viewmodel in a cool way. While it's meant for native HL2 weapons, you can force it on any weapon you want using the cl_ehw_toggle_weapon command.

Commands
cl_ehw_enabled - duh.
cl_ehw_lerp_speed - How fast movement will happen.
cl_ehw_clamp_mouse - Limits how far your viewmodel can go.
cl_ehw_sprint_animation - Lets you toggle the sprint animation
cl_ehw_effect_mult - Multiplies the end result by this number
cl_ehw_down_offset_mult - Lets you put your weapon lower
cl_ehw_walk_bob_speed_mult - Lets you control how fast the weapon bobs (so 0 would practically disable it)
+ehw_zoom - duh. (bind it using this command: "bind mouse3 +ehw_zoom")

cl_ehw_use_viewpunch_walk - Turn off or disable viewpunch based walking animation
cl_ehw_viewpunch_strength - Strength of the punches
cl_ehw_override - Override stock HL2 sway, may conflict with various weapons
cl_ehw_stupidfix_threshold - Threshold in milliseconds for a certain fix. Different number for everyone
cl_ehw_stupidfix_enabled - A fix for a certain problem that may occur only under specific circumstances, do not enable unless necessary

I still have questions...
You can ask, but if it's something I described already - you're a dummy. Also don't post lua errors or bug reports in the comments, do it on github.
222 条留言
Stormy 11 月 17 日 下午 1:46 
It would be great if you could adjust "cl_ehw_effect_mult" separately for the vertical and horizontal axes.
Memers-123-321-356 11 月 15 日 下午 6:39 
Oh, forget it.
Memers-123-321-356 11 月 15 日 下午 6:37 
How can I aim the gun if I know how? That's a stupid question
Wakacid🔨 11 月 9 日 下午 5:29 
is there hl2 ones?
konstantin fat gucci steak  [作者] 11 月 6 日 上午 10:39 
should be
Maximum_Intelligence 11 月 5 日 下午 3:20 
is it compatible with reanimations?
geoffreyallen1007 10 月 30 日 上午 11:37 
WHATS THE MAP
KannedKielbasa 10 月 29 日 下午 11:34 
Isn't there a way to apply the effect to all sweps in one go?
Do I really need go one by one?
bruh
Leutner 10 月 29 日 上午 7:23 
Strange. Seems like some of the mentioned console cmds disappeared somehow over time. Or were they renamed by you and you forgot to update the description?
Shengyun 9 月 26 日 上午 5:09 
How about let the gmod_tool reuse the animation from weapon_magnum, and weapon_physgun reusing weapon_physcannon?