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Fix incoming for this, small config error
Thankyou for testing, I'll look into it further - I'm not sure what the CDLC is doing that is overwriting the cfg for the stones, but it is frustrating to say the least...
Ok, I'll see what I can whip up, I didn't know that (after 7.5k hours, dafuq is wrong with me)
Civilian units will not engage BLUFOR or OPFOR, as Civilian side is neutral. Place
this setCaptive true;
in the unit init field to stop AI engaging them