Left 4 Dead 2

Left 4 Dead 2

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Special Infected Synchronization (AI+)
   
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Infected: Special Infected
Game Content: Scripts
文件大小
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726.332 KB
2023 年 8 月 9 日 下午 2:40
9 月 5 日 下午 4:00
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Special Infected Synchronization (AI+)

在 Thumos 的 1 个合集中
Special Infected Synchronization Bundle
3 件物品
描述
This add-on will allow special infected to attack all at once. Unlike my deprecated mutation named "Concerted Contagion", this one will work with any game mode either in single player or on a local server.

What this add-on does is allow the special infected to respawn based on a set timer since the last special infected was killed. Once the time is up, all special infected will be able to spawn and attack at the same time. Additionally, the command variables for the infected have been modified to make them attack more efficiently.

Overall, this add-on will entice the survivors to be more cautious when dealing with the special infected as they can potentially catch you off-guard if you're not careful.

Additional Information
If you want to change the settings of this add-on and/or know what each of the available options do, see this thread.

If you want to know how to use chat to change settings in-game, see this thread.

If you'd like to use a different version of the add-on, they can be found in the Special Infected Synchronization Bundle.

If this add-on gets updated, then I recommend moving the `sisync-ai+` folder out of the `./ems/` directory so the settings in the configuration file will be properly generated.
108 条留言
Xenorvya 10 月 20 日 下午 1:17 
I see. I'll use the competitive version and edit out the cvars that make them attack faster (if it's possible), I just like the AI behaviors not the faster boomers/smokers etc.
Thumos  [作者] 10 月 20 日 下午 12:20 
@Xenovya I think special infected spawning when the witch is aggroed is a feature only in my `Special Infected Synchronization (Competitive)` add-on. Of course, my `Special Infected Synchronization (AI+)` add-on can allow special infected to spawn closer to survivors and attack more efficiently without changing their stats to what they are in Versus.
Xenorvya 10 月 20 日 上午 11:11 
From what I understand:

Sync only makes them spawn together.
AI+ makes them have these smarter behaviors like attacking when a Witch is angry and so on
Competitive adjusts some of their stats.

If so then I think AI+ is my favorite.
Thumos  [作者] 9 月 22 日 上午 12:45 
@Yorukaze You can add the `PreferredSpecialDirection` variable to the `sessionoptions.txt` file located in the `./ems/sisync-ai+/` directory and set it to `3` to make special infected prefer to spawn in front of survivors.
AlphaJonk 9 月 21 日 下午 10:58 
they rarely spawn same on sync only. i like this script cuz it makes the campaign a bit challenging.
Yorukaze 9 月 21 日 下午 7:59 
Also it's easier to solo imo because they spawn behind
Yorukaze 9 月 21 日 下午 7:16 
Can i make the special infected always spawn to whoever's ahead? Because i can easily rush while they spawn behind on my teammates while i have this mod on, i've noticed the same thing with sisync comp.
Thumos  [作者] 7 月 27 日 上午 10:16 
@Rtma Eros Paragon The `EFL_NO_THINK_FUNCTION` constant variable prevents the entity from performing its think functions.

To learn more about these constant variables, I recommend viewing the Garry's Mod Wiki. [wiki.facepunch.com]
Rtma Eros Paragon 7 月 27 日 上午 2:11 
What exactly does this function do that is missing currently?
Thumos  [作者] 7 月 27 日 上午 12:23 
@Rtma Eros Paragon It turns out I forgot to add the `EFL_NO_THINK_FUNCTION` constant variable to the `Sync Only` and `AI+` versions of the `Special Infected Synchronization` add-ons. I'll have to fix this error in the next update.