Project Zomboid

Project Zomboid

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Restore Utilities
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3.059 MB
2023 年 6 月 7 日 上午 5:01
4 月 12 日 下午 5:22
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Restore Utilities

描述
The B42 port is here! Please read below for info

For the time being, the B42 port is placed as its own workshop entry. It is (for now) missing the map mods contained within the B41 version of the mod.

Feel free to play with the update, but please read the workshop description before downloading. I've explained how to use the mod now that you can't repair at the designated buildings anymore. Click here to go to the B42 page

enjoy :) please leave comments for that build over there

Bring the power and the water back!

This mod adds the ability to restore the power and water grids in Knox Country, optionally comes with both a custom power substation and water treatment building to restore their respective utility at!

To repair the power or water, you'll need some electric skill, along with electronic scrap and optionally any "fuses" you come across that will give various bonuses to your repair. But be aware that your patchwork repairs will only last so long, you'll have to come back and repair it again at some point!

To initiate repairs, find the building that houses the utility you're trying to repair and head into the room with the PC in it (with the brown square floors), then simply right-click anywhere while standing in the room and you should see more information on how to repair!

Do note that no matter where you complete repairs from, their effects will be felt across the entire map (which SHOULD include any locations added by any map mods you may be running!)

Additionally, if you don't want to use the provided restore utilities map sub-mod (included when you subscribe to this mod), there are alternative options for setting up repair zones. See this guide for more details, or check below for map mods made by other mod authors who have kindly included restore utilities support!

Maps that support this mod

If not using any of the following map mods, you can enable the Restore Utilities Map sub-mod (included in the mod download) to add 1 place to repair each utility at, locations can be found in the mod preview screenshots on the steam workshop page.

Thank you to you wonderful map makers who have added support for this mod in your maps :D

Maps where you can restore the power

Trimble County Power Station & La Grange

McAlpine Locks and Dam

Maps where you can restore the water

Filtration Plant

Known conflicts

Map/mod conflicts!

Map tiles used for my power and water stations are: 19, 37 and 37, 27

Known map conflicts: Fort Redstone, Santuario, Anthem, Perfect Shelter, Cherokee Lake, Aardmore Farm, Fort Forest, Complex Z-17, Constown

Sandbox Settings Sync Fix - ALMOST CERTAINLY INCOMPATIBLE, if you're running into issues with your sandbox settings reverting, please try removing this mod if you have it installed.

Water and power controls (and by extension, Bikinitools, by the same author) - ALMOST CERTAINLY INCOMPATIBLE, like the above mod, please try removing this if you're having problems with sandbox settings reverting.

Random Shutoff (by me :) - compatible! Specifically made to work alongside each other

Blackouts - compatible! I worked alongside the Blackouts mod authors to ensure compatibility, if you have issues running these two mods together please let me know!

Existing savegame compatibility

Should be fine to install in an on-going playthrough. Though if you've already generated the chunks where the utilities are then I don't think they'll regenerate as my mod's buildings, so you'll have to add coordinates where you can repair by yourself (enable debug mode in singleplayer or have admin powers in mp)!

MP Compatibility

Works perfectly fine in MP, both dedicated host and local host! Though for larger servers you may want to consider adding your own repair locations in harder to reach areas than default. You may also want to consider changing the default sandbox settings!

Also probably incompatible with your immersion if you enjoy a hyper-realistic zomboid, power and water networks require a lot of smart people in a lot of different places, a single person probably wouldn't be able to do it all. :p

Also probably incompatible with your immersion if you enjoy a hyper-realistic zomboid, power and water networks require a lot of smart people in a lot of different places, a single person probably wouldn't be able to do it all. :p

Workshop ID: 2986067947
Mod ID: restore_utilities
Mod ID: restore_utilities_Map
Map Folder: RU_MulSubstation
Map Folder: RU_RosWaterTreatment
热门讨论 查看全部(7)
4
4 月 12 日 下午 5:06
Translations
Breno
4
2024 年 8 月 18 日 上午 6:51
置顶: (Guide) Adding additional repair zones
Jackd44
0
2024 年 12 月 24 日 下午 12:04
No electrical substation
Dogpatch
467 条留言
Jackd44  [作者] 11 月 7 日 下午 9:27 
ah! you replied while i was writing up my reply haha. not a problem though! it's not INCREDIBLY clear to be fair, i should probably write it down somewhere at some point

...i'll get around to it, eventually :D
Jackd44  [作者] 11 月 7 日 下午 9:25 
ah right, just pulled up the code.

yeah, the utility can be repaired if it'll shutdown within the next 5 days (or if it's already shut down, of course)

however, the info tooltip will NOT tell you this until you are level 6+

if your electric skill is below the sandbox minimum (default 2), you will get no information

at level 3 or lower (when above the sandbox min), you'll only get info on there being more ("FULLY OPERATIONAL") or less ("SYSTEM FAILURE POSSIBLE") than 30 days to shutdown

at level 5 or lower, you'll get extra info if the shutdown is within the next 2 weeks ("SYSTEM FAILURE LIKELY")

then level 6 or higher you'll get additional extra info, letting you know if it is shutting down within the next 5 days ("SYSTEM FAILURE IMMINENT")

hopefully that clears everything up! :)
The Seneschal 11 月 7 日 下午 9:22 
Ohhhh, well that makes sense! Thanks for the refresher. LOL! I was slowly losing my mind because of it.
Jackd44  [作者] 11 月 7 日 下午 9:15 
you're remembering right (sorta!), i can't remember exactly what i set it to, but there is a small window before shutdown where you can repair, if memory serves its about 5 days before shutoff?

if there is more than 5 days until shutdown, though, you won't be able to do repairs yet (to prevent someone from rolling in with a million resources and repairing it for years and years all at once!)
The Seneschal 11 月 7 日 下午 9:10 
Just curious 'cuz its been a while since I last used this, and I've just got back to playing PZ. Has it always been this way? I mean, I repaired the water substation with an inverter fuse (Tier 1) so I would also have electricity. But if I try to repair the electric substation, WHILE there is still electricity, I can't repair it. Of course it'd make sense to not repair it while it's still up, but I have a vague memory of being able to repair it, even if there were still some time left before it's shutdown. Has that always been the case? Maybe I'm just misremembering things, but I just want to confirm. TIA!
Jackd44  [作者] 10 月 24 日 上午 6:43 
ah yeah, fair enough!

hopefully if someone in your group levels their electrical skill they'll start being able to keep a rough guess on when the utilities will next shut down, too. so hopefully power/water shutdown will eventually stop being a surprise and instead something you can all plan around!

i can't remember at what level exactly, but you start getting some solid info at the repair sites as your electrical skill levels up (or also using the fuse that looks like a piece of paper when you repair, that'll give you a new shutdown estimate)
Malikyte 10 月 24 日 上午 6:36 
Yeah I think I read that somewhere in the previous comments. I meant due to the size of the map and my player group only consisting of 4 of us, this way if power/water goes out and we're all on one side of the map it won't be quite as much of a slog getting to one of the repair points to bring systems back online
Jackd44  [作者] 10 月 24 日 上午 5:43 
yeah the filtration plant is on the other side of the map from your current water repair areas, so hopefully that's what you're looking for

also just to clarify (there's a good chance im reading this wrong), when you say "(to cover the Louisville area)", you are aware that repairing the power/water at any area will repair it map-wide, right?

hopefully you're already aware, but in saying that, i just realised i never really explicitly state that repairs are map-wide in the mod description, whoops :D should probably make that more clear
Malikyte 10 月 24 日 上午 5:20 
Yeah, I have your location mod enabled, I was just looking for more spots. I've got water and electric in the SW of the map (Muldraugh and your location outside Rosewood or w/e that town is called), and one electrical in the NE of the map (to cover the Louisville area). Just needed one more for the water so that both sides of the map would have one of each.. Thanks for the suggestion, I'll take a look at the filtration plant.
Jackd44  [作者] 10 月 24 日 上午 3:37 
i'm assuming you are aware of both the restore utilities included water repair location, along with the optional louisville filtration plant mod , and are either looking for additional places in addition to these, or in replacement of these. (if not, i'd recommend checking them both out!)

otherwise, honestly, it's probably been close to 2 years since i last played zomboid properly, so I barely remember the map at this point :p

unfortunately, your guesses are as good as mine