Stellaris

Stellaris

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All Systems Spawn
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1.374 MB
2023 年 5 月 9 日 上午 10:20
9 月 23 日 下午 12:56
13 项改动说明 ( 查看 )

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All Systems Spawn

描述
What it says on the tin. Spawns all systems, launches all caravaneer fleets, and edits the <spoilers> event to make sure both <spoilers> spawn.

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
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These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

Supporting Me
=============================

I now have a Patreon:

[patreon.com]
64 条留言
Ariphaos  [作者] 11 月 18 日 上午 10:49 
@mrChnky yes, it also forces leviathan spawns. You don't need both.
mrChnky 11 月 16 日 上午 4:58 
Hi! Do I understand it right, that with this mod ALL leviathans will be guaranteed? Asking this because I also have the All Leviathans mod from Nekko:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2481973185
EMPIREVSREBLES 10 月 30 日 下午 5:01 
Oh, I see it now. The "Other Mods" section had a bit better description with the "rare" in it.
Ariphaos  [作者] 10 月 30 日 下午 4:52 
Certain special systems have a limited chance of appearing. This mod sets that chance to 100%.
Wairui 10 月 28 日 下午 5:01 
EMPIRE, I'm guessing that the problem this mod tries to fix is that if forces the spawning of systems that some game events depend on to enable completion.
EMPIREVSREBLES 10 月 21 日 下午 2:03 
Wait, I'm confused. How does this mod work?
Ariphaos  [作者] 9 月 9 日 下午 1:49 
Update is a small fix for 4.0.22/23
Ariphaos  [作者] 9 月 2 日 上午 1:10 
@freakshowes not that I am aware of. There are a few updates from 4.0.22-23 I need to forward into this however.
Freakshowes 9 月 1 日 下午 7:59 
Is there a known bug that causes some systems to not spawn with a star?
Ariphaos  [作者] 8 月 23 日 下午 4:33 
@Ebatbl4 it will work on any star size, but there are enough unique systems that low galaxy sizes may mean some get pushed out of consideration.