Starbound

Starbound

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CityScaper 2.0 - Building Made Easy!
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10.705 MB
2023 年 4 月 7 日 上午 10:29
3 月 26 日 上午 2:50
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CityScaper 2.0 - Building Made Easy!

描述
Hello again my not-so-loyal subscribers! I present, the CITYSCAPER!

If you can't use the steam version, use the Github version here![github.com]

See change notes here!
TLDR: Latest update completely overhauls the mod and UI, updates basically all structures to be cleaner, and fixes the monsters spawning in rooms. Can also use admin to get it free now.
Old addons still work!

PLEASE NOTE:
This mod is NOT clientside, if you wish to play with this content with a friend or on a server, both you and your friend or server must also be subscribed to this mod.
It IS compatible with FU and Elithian Races Mod and every other damn mod out there... stop asking.

To build, or not to build!:
A blueprint, accessible via the Planner interface.
You can access this interface via Quickbar or with a Planning Bench. crafted at the inventors table, and it looks like an inventors table but rotated and with some metal attachments.

The blueprint can be used to place a dungeon with left click, and can reopen the Planner interface with right click.
While held, the blueprint will preview the dungeon at the cursor.

The planner interface has modules, and 3 different tabs; Room, Prefab and Dungeon.
Rooms are single room-style well rooms. These are intended to be placed next to and on eachother to build housing.
Prefabs are fully built houses, and small dungeons, they also include larger chunks of rooms that can be connected, such as the peacekeeper space station.
Dungeons are things like the Avian Airship, massive dungeons and are generally very expensive to build.

Modules represent the mod the content is from, patches should add their own.
This guide should cover everything you need to know!

Addons:
Alcoholic Poptops
Deerfolk Unbound
Saturnians

Plans:
- More stuff more content
- More everything!
- Some addons
- Maybe some better organisation
- Probably more standardisation of rooms, e.g. peacekeeper is a diff size to the outpost ones
- More room types

Credits:
Neb: The placement system, the interface, the graphics and general designs. Implemented the dungeons and also prepared a patch template. And the entire rework of the mod.
Tea-Loving Lad: Drew the blueprint sprite for the item, and drew the thumbnail on short notice, literal mad tea-loving lad.
Pikachu: For commissioning this mod and being incredibly patient waiting for my studies and work and letting me work at my own pace. Thanks!
"Sir Arthur the Crusader": For commissioning the peacekeeper content for cityscaper, which motivated me to finish the rework for the whole mod!
Silver Sokolova: Helped with the search bar feature on the UI and other small tweaks.
Monica: Creating the house and bridge prefabs.

Extras:
I also have a guide for modding starbound, useful for beginners and veterans! Check it out here!

I am not as activate anymore due to life and limitations to modding, where my time can be more valuably spent elsewhere, however you can still find me here, just ping me in these servers to get my attention.
My Discord Server[discord.gg]
The Starforge server[discord.gg]

You can support me at Patreon[www.patreon.com], buy me a Ko-fi[ko-fi.com] or just give me money at PayPal[paypal.me]. Since I am a student at university and I am also employed, my time is scarce, so all modding efforts go towards commissions, and paid content. Given rough circumstances, anything goes a long way and lets me work on content for this game again!
[www.patreon.com][ko-fi.com][paypal.me]

Updates?
Yo! An update to an old mod?! Woah! Yeah I'm getting back into the swing of things, I doubt anyones gonna read this so ima keep it short, cyah!
热门讨论 查看全部(3)
4
11 月 17 日 上午 6:41
置顶: 2.0 Module Addons - Mod Tutorial
Neb
0
3 月 22 日 上午 9:08
置顶: Bug Reports
Neb
225 条留言
Neb  [作者] 11 月 11 日 下午 7:10 
About 3 were removed, and remade due to some problems with the files. It wasn't any more or less interesting since the same rooms were added just slightly cleaner, there's also more options now because of it.
PRUFR 11 月 11 日 上午 10:14 
Why were the old buildings removed?
It was much more interesting, but now there's a poor choice.
Neb  [作者] 10 月 30 日 上午 9:57 
As I said before, it doesn't matter since they're dungeons. The image is the exact same in function as a Tiled json file, meaning the game does not give a remote ♥♥♥♥ whether its an image or json. the Tiled just makes it easier for a person (human) to create the dungeon, using visual aides and such for easier understanding, while the image method is less intuitive if you are not familiar with the format. My system doesn't interact with jsons, or image dungeons, it specifically interacts with the dungeon file itself, as that is what defines a dungeon in Starbound.

The only thing that changes is the preview, as Tiled allows for an easy export, you cannot do that with an image. Thus you lack an automated preview, you would need to manually use it, or just use the image from the dungeon as a general guide for the player to see (will not look like blocks though).
Qwertypdeb 10 月 30 日 上午 6:22 
it's just random curiosity. I wouldn't even know how to implement it. But I would guess that it probably isn't designed to be compatible with the legacy image system, plus I suppose why would it be? lol.

Then again, since Starbound does understand the image system, depending on what the mod does and stuff, aand I'm gonna stop typing this as now I'm rambling, lol.

It's just passing curiosity over info I'll be doing nothing with and forget the next day, lol.
Neb  [作者] 10 月 29 日 上午 7:46 
Doesn't really matter, since at the end of the day its just dungeons, the only part that would be awkward there is displaying it, but you can always just 8x the image for the preview and get a rough idea where blocks go.
Qwertypdeb 10 月 29 日 上午 7:00 
oh yeah, now that I think about it. How compatible is the mod with the old dungeon system that used images? I'm curious now. No idea how practical such would be but curiosity is curiosity.
Neb  [作者] 10 月 29 日 上午 5:04 
Most of the issue is; it can't automatically preview, so you have to manually go into tiled, export the dungeon image, and then add it to the mod. Otherwise that's the only limit really!
Qwertypdeb 10 月 28 日 下午 12:28 
ah okay. so if I follow the instructions, which I assume exists. I think there were some, I forgot. I'll check whenever I feel like it, lol. I'd theoretically be able to add any dungeon file I want to work with the mod, therefore allowing me to use the mod to preview me placing any dungeon, if I were to add every single dungeon and microdungeon. neat! :3

It would be cool if the mod already included the ability to spawn in every base game dungeon and microdungeon, but ur retired so I'd probably have to do it myself, lol.

I have no idea if that requires code or anything, but if I do feel like it, I'll get around to it. Either way, this mod is pretty cool.
Neb  [作者] 10 月 26 日 下午 10:44 
Yeah it uses exactly dungeon files, that is entirely the point of the mod, its the dynamic ingame scan a bunch of tiles etc that is outside of scope. A module is just the side button that lets you self categorise your own dungeons!
Qwertypdeb 10 月 26 日 上午 7:12 
update: I just read the tutorial. nvm turns out the question was already answered and you already provided a tutorial on how to make our own blueprints.

or at least I'm guessing so as my brain isn't in the right mood to fully read it, so I gave it a quick skim before my brain turned into mush.

I'm guessing it's probably similar to the dungeon format file system that starbound uses, or is the exact same thing. I'll probably tell myself to read it later, then forget to later, lol.

Anyway, have a great retirement!