安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Let's break down the suggestions you submitted:
1. Should be an easy fix. I'll be sure to check that out.
2. I saw it is possible to have bots ignore fall damage in Roku's RE3 campaign, I just never got to this. It's a valid suggestion, I'll be sure to implement this in the next update.
3. This one is very hard to decide and I wish we had polls for this on Steam. The 7th chapter is arguably the hardest one in the whole campaign. New players will be frustrated regardless. I wouldn't really want to tone down the challenge. You don't get chargers there every time. I think a hint about being more careful would do better.
If you got more suggestions feel free to submit them
1. Alessa's portrait in the hospital has a misaligned texture. You should be able to center it in Hammer.
2. You can stop bots from killing themselves on ladders by adding triggers nearby with the following output:
OnStartTouch > !activator > IgnoreFallDamageWithoutReset > 5
Disabling ledge hang (swap in DisableLedgeHang for the input) is also helpful for tall ladders. These two outputs are red in Hammer but they work in-game — even Valve uses them.
3. Would you consider adding invisible walls in the second half of Other Church to keep players from falling to their deaths? For such a long chapter, being instantly killed near the end always sucks. I understand if that strays too far from Leafo's vision, but in fairness those maps were designed before Chargers existed — therefore, I'd argue the map is more difficult than intended.
@Trof053 - Glad you enjoyed it, I did, too.