Left 4 Dead 2

Left 4 Dead 2

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寂静岭 (1/4)
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Game Content: Campaigns
Game Modes: Co-op, Realism
文件大小
发表于
更新日期
299.640 MB
2023 年 2 月 2 日 上午 3:37
2024 年 12 月 9 日 上午 10:44
38 项改动说明 ( 查看 )

订阅以下载
寂静岭 (1/4)

在 Unknown 的 1 个合集中
Silent Hill 1 for L4D2 [Fixed and Actively Supported]
4 件物品
描述
Leafo版本的寂静岭1是由PopTheseFools开启的工程的延续。从现在开始,我将接管此战役并提供活跃的更新。因此你如果有订阅任何其它版本的此战役,必须在游玩之前完全地将其退订/删除

我的目标是通过提供更新和修复问题来保持此战役的活跃,同时使战役保持它原本的样子,所以你的反馈是无价之宝。在这个版本中,我对我所知道的大多数问题进行了修正。一定要反馈我漏掉的东西。如果你感兴趣,请查看变更日志。

寂静岭战役基于PS1上的同名游戏。
警告:这是一张带有黑暗和浓雾环境的超长战役,并带有解谜环节。一共12章节和4个结局。一次完整的游玩可能需要花费平均3个小时。

如果你从未玩过原作,则建议你选择普通或高级难度,因为在此地图中会很自然地迷路。如果队伍中有玩过原作的人则会提供巨大的优势,因为物品生成点和谜题几乎和原作是一样的。

启用“多人选项”中的“游戏内提示”会在第一章帮到你。

原始创作者/作者:Leafo
有关技术问题的许多修复:PopTheseFools
进一步支持:Unknown
特别感谢Roku为他提供的所有帮助

GameMaps版本[www.gamemaps.com]。 创意工坊和GameMaps版本互相兼容。 但是,每次发布新更新时,您都必须再次手动下载GameMaps版本,否则您会遇到字典不同的问题。
热门讨论 查看全部(18)
16
11 月 14 日 下午 7:01
little adjustments and ending condition
WuChan
70
9 小时以前
置顶: [Bug Reporting Thread]
Beta
17
5 月 29 日 下午 4:58
Playing with friends
MikeZ
446 条留言
✪Sthewphew 11 月 16 日 下午 7:22 
perdon
Goo Ball 11 月 10 日 上午 7:22 
That third one is a slippery slope. I think it's fine the way it is, so what if it's hard. Next it would be something else, then something else... Once you learn how dangerous the edges are you can plan on how to move along those streets, sticking to the buildings which naturally prevent you from falling off, prioritise chargers and take them down quickly with your best guns, move quickly in between waves of three specials, etc. It's meant to be dangerous and it is, but it's perfectly fine if you make dealing with those edges your main focus. And having invisible blockers there would make no sense anyway - why would they be there within the game world? SH didn't have them, the original L4D campaign didn't have them, they don't belong in this update. Next thing we know we're putting them along every edge of every street in the campaign because it would make no sense just having them in one spot in one chapter. For me it's a hard NO, leave it as it is.
Unknown  [作者] 11 月 9 日 下午 12:55 
@Kyle H. McCloud, I've read your review in the discussions. Thank you for a comprehensive feedback.

Let's break down the suggestions you submitted:
1. Should be an easy fix. I'll be sure to check that out.
2. I saw it is possible to have bots ignore fall damage in Roku's RE3 campaign, I just never got to this. It's a valid suggestion, I'll be sure to implement this in the next update.
3. This one is very hard to decide and I wish we had polls for this on Steam. The 7th chapter is arguably the hardest one in the whole campaign. New players will be frustrated regardless. I wouldn't really want to tone down the challenge. You don't get chargers there every time. I think a hint about being more careful would do better.

If you got more suggestions feel free to submit them
Kyle H. McCloud 11 月 9 日 下午 12:30 
Great work once again on restoring this campaign! I just finished another playthrough and I have a few suggestions if you're planning more updates:

1. Alessa's portrait in the hospital has a misaligned texture. You should be able to center it in Hammer.

2. You can stop bots from killing themselves on ladders by adding triggers nearby with the following output:

OnStartTouch > !activator > IgnoreFallDamageWithoutReset > 5

Disabling ledge hang (swap in DisableLedgeHang for the input) is also helpful for tall ladders. These two outputs are red in Hammer but they work in-game — even Valve uses them.

3. Would you consider adding invisible walls in the second half of Other Church to keep players from falling to their deaths? For such a long chapter, being instantly killed near the end always sucks. I understand if that strays too far from Leafo's vision, but in fairness those maps were designed before Chargers existed — therefore, I'd argue the map is more difficult than intended.
Goo Ball 11 月 3 日 上午 3:30 
My last list of bug fixes was so minor that it wasn't worth bothering you with, so I don't have anything major at all to contribute at this point, please don't think there are still loads of problems I found which you just didn't have time to fix - there are no big problems and about 3 absolutely tiny nitpicks or question marks. Sometimes people come in here with bugs which I never experienced (like campaign mismatch problems, etc), but that's different from QA obviously. If you are ever in the mood to give the campaign another pass then I'll be around to playtest it for you :D All the best in the meantime, hope you're well.
Goo Ball 11 月 3 日 上午 3:29 
@Unknown - When I say it can't be controlled I just mean not without changing the spirit of the campaign, but I knew you could technically change it if you wanted to. We do still get people asking for it to be changed, obviously, but I think the best way to handle that would be to release an alternative campaign version where that is the only change (because some people hate the random roll thing).
Unknown  [作者] 11 月 2 日 下午 9:29 
@Goo Ball, @Dysz, It is possible to make the ending controllable. However, this would require major changes to create conditions for this. Unfortunately, I do not have time for such drastic changes right now. Gladly, it seems that the update I pushed almost a year ago fixed everything that was troubling many people. I can still do the bug fixes. Goo Ball, I believe you got a new list. Feel free to DM or e-mail them to me. I'll get to it eventually
Goo Ball 11 月 2 日 下午 1:09 
@Dysz - The outcome is randomly chosen from a pool of 4 possibilities. You can know which one you got by the little preview scenario in the hallway in the penultimate chapter, and if you don't like the fact that you got the Arena you can restart the chapter in the hope that it will give you one of the other ones. No, it can't be controlled, and to build this in would be against the spirit of Leafo's original design, which is exactly the opposite of what this project is about.

@Trof053 - Glad you enjoyed it, I did, too.
Dysz 10 月 31 日 下午 10:34 
Is the outcome randomly generated? Can the outcome be changed to controllable?
Trof053 10 月 28 日 上午 10:27 
thank you so much for this, it feels like the upcoming remake