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Thanks, you helped me figured what was wrong, I was trying to make a recurve bow, not a short one, so it wouldn't even start because I needed to reach principles of woodworking first. I can see in each pawn's proficiency list what they can do, like carving, but isn't there a way to see it in the bills of workbenches or something? While I managed to find it, going there all the time to check which item or structure I need to make or build in order to advance is not really optimal, and I'd need to check each pawn's proficiency list to find out who's apt to begin working with certain things, just a simple "tech tree" quickly accessible from a bench would be quite helpful to help me put the correct bills to progress.
@be nice
You have a start up error you ignored.
IL code isnt as expected. Either rimworld itself has changed, or another patch is altering the IL code we were expecting.The other mods using transpiler patches on that method are
ResearchReinvented, and VSE - vanilla stats expanded?
I have a pretty big modlist, so it's probably a compatibility issue but I can't make sense of logs. I'm not really sure if this is how you're supposed to share a log, but here.
https://gist.github.com/HugsLibRecordKeeper/e937eedabac750e0737b87e58ab9b2ae