安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










As for the settings, putting it on either doesn't mean which injections it is. It means what the genes will count as, Germline or Xenogenes.
If you look at the picture showing an arrow pointing towards a rabbit. Top is Germline (inherited) bottom is Xeno (not inherited) normally when you inject or use the xenogerm in game it will count as Xeno, but my mod allows so next time you inject something in, it's Germline instead.
If I added an option to add both, you'll just have the same gene twice, one in Germline and another in Xeno. Did that explain it?
do i need to keep it unticked, to be able to inject xeno genes, and then need to tick it to be able to use endo genes? (if so can there be an option to "tick to enable all types of gene injections"
actually, what happens if a gene is in a gene pack which has more than 1 gene?
Its mostly a niche thing for very specific solo caravan runs I'm testing, but it had me wondering.