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报告翻译问题









Btw SAM knows how to refuel H2 tanks in automatic mode and won't take off unless you trigger it. H2 thrusters weighs a lot less, you can probably halve the ship's dryweight by going all H2. The only issue is producing H2 if you are on Pertam.
Currently I'm working on a cargo shuttle for moving mobile missile batteries around in an RSS world with RealOrbits. I tried in vain to keep it all electric but Pertam is Pertam. It's very fun to see it burn up during reentry when using the Aerodynamics Mod! :D
@r4v1n6 I haven't check current action, it is good point to place display. But booster is merged with the ship, it has all thrusters on the same grid.
https://spaceengineers.wiki.gg/wiki/Thruster_Comparison
There is a reason there's Atmos and Ions - they work in different areas of the 'world' - Atmos are, in general, better on planet (depends on the planet!) and Ions are ONLY good in space.
At 'transition', neither works very efficiently (which is your issue and it is a design of SE where it makes it much harder to get to space using Atmos)
If you want 'smooth', go to H2 - works pretty much the same - everywhere.
There's stuff online to see the Thrusters and power relations, etc., but basic 'SE physics' above.
I would like to ask about weird behaviour in transition from the atmosphere using only Atmo and Ion thrusters. I have small project nearly finished to create detachable amto booster to help heavy cargo transport to reach max speed (in my case 500m/s) for easily bypass transition where Atmos are not efficient enough nor Ions has low efficiency and are week for high gravity.
Everything goes quite well, detaching and autoreturn goes great but I can't maintain maximum speed during transition. Not only maintain, script is actively slowing the ship down somewhere around 10km altitude. And I don't know why. When flying manually speed became to drop somewhere over altitude 18km, I don't know what causing this and if is possible to prevent it.
Thank you for any tip.
While true that YOU "can fly...." in a lot of 'wild' ways (come in upside down or sideways, etc.), SAM is an AUTOPILOT script, which is designed to "bring the ship in SAFELY, along the most DIRECT route while avoiding collisions using the least fuel possible".
You must engineer the ship for an AUTOPILOT (i.e., plenty of thrust all around, etc.) - just as IRL, 'Top Gun' planes and cargo carriers are not built the same!
With the exact same drone I was able to circumnavigate Orlunda (diam 60km I think) without refueling when using SAM. With the RC it got about a quarter before it ran out of fuel.
So don't worry. If you think SAM uses the engines too much when deorbiting, increase max speed from 95 (default) to 104 (if using vanilla world settings).
so when i am heading back from space i just turn off the hydrogen, glide down until the amto thrusters start working.
If your ship is crashing, check the "BASICS" - cameras with clear vision are critical (and often overlooked/missed) and make sure you have enough POWER - and that means in ALL directions (often left/right is 'wimpy' and that can cause autopilot issues - #ItAin'tJustUP! )
Turning off engines does NOT save fuel - the actual script and use of fuel is maximized in SAM to make sure it uses the minimum to maintain current flight path using all engines available