RimWorld

RimWorld

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Yayo's Combat 3 (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.193 MB
25. srp. 2022 v 14.52
19. lis. v 12.10
Poznámky ke změnám (18) – zobrazit

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Yayo's Combat 3 (Continued)

V 1 kolekci od uživatele Mlie
Mlie's resurrected mods
975 položek
Popis

Update of YAYOs mod
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2513695736

From 1.6, this mod does no longer require HugsLib, thanks to Zaljerem!

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[discord.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • [ this mod ]

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ammo, combat, armor
Populární diskuze Zobrazit vše (2)
0
31. srp. v 16.42
Mod conflicts with SmartMedicine, PriorityTreatment (TKS_PriorityTreatment / PriorityTreatmentRessurected), AutoArm (Snues.AutoArm), and Yayo's Combat (Mlie.YayosCombat3)
Rovstam
Počet komentářů: 963
Hugalafutro před 1 hodinou 
Thanks for the update, my fighters got knocked up so I gotta wait till the little beans pop out before trying War Queen again. Fingers crossed I can make a dent in their armor :D
Mlie  [autor] před 15 hodinami 
The settings should now be applied correctly on game-start, sorry about that
Ur8695 před 15 hodinami 
@CentiSully "Yayos Combat 3 - Addon" mod was doing it for me, take off that mod and it works fine
Hugalafutro před 18 hodinami 
2 Scythers and ~8 Urchins destroyed >50 turrets and all the shots are glancing off of them feels like I never ditched CE :D

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3608508970
CentiSully 19. lis. v 3.28 
To get the previous working version, go here and download v1.6.3 , then extract it to your rimworld mods folder.

https://github.com/emipa606/YayosCombat3/releases?q=1.6.3&expanded=true

Afterwards just make sure that version is enabled in your modlist. Then be sure to reenable ammo (which requires a restart after enabling).
Rex705 19. lis. v 3.03 
After the update Yayo Combat isn't active anymore even with it turned on in the options. I have restarted the game a bunch of times but it remains off the little bullet ammo icon is not there. I got it working once after a bunch of restarts but then after coming back later it is off again.
CentiSully 19. lis. v 3.02 
Assign tab doesn't show for me now. Also UI for ammo isn't visible anymore.
Hugalafutro 19. lis. v 2.37 
First of all thanks for no hugs! Last mod that required it.

Is there something going on with mechanoids after the update though? Before the no-hugs I killed Diabolus with my current squad/weapons more or less effortlessly. I summoned War Queen right after updating and removing hugs and I literally can't make a dent in either the scythers or pikemen, nor the little urchins. I built 100 uranium slug and sentry turrets in dev mode, they barely killed few pikemen before the urchins and scythers mowed them down.

Or it's more like the accuracy is off, all combat logs are like this 99.99% shots on the mechanoids missing https://pastebin.com/hQ2B1QsW
The Dutchman 18. lis. v 17.33 
Fantastic
Dizzy Ioeuy 18. lis. v 16.52 
No HUGSLIB! YEAH THANK YOU!!!!!!!