tModLoader

tModLoader

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Loot Beams
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Mod Features: Visual Tweaks
Mod Side: Client
tModLoader Version: 1.4.3, 1.4.4
Language: English
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221.708 KB
12 aug, 2022 @ 0:12
22 okt @ 13:18
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Loot Beams

Beskrivning
A special thank-you to everyone who has supported this small mod that I threw together in a few minutes, I never would have imagined something like this becoming as popular as it is, and for that I am very grateful.

Latest Update:
Extremely minor behavior change to beams, they now fade out when you grab the item, which should make it pretty satisfying to collect a mountain of items from the ground. There's also a small flash when the beam appears, this (like many other things) of course is configurable.

Gives items Borderlands-style loot beams, with the colors corresponding to their rarity. That's about as simple of a description as you can get.
Yes, I know the beams of light on items were popularized by Diablo, I just had Borderlands as my main source of inspiration for the effect.

The mod is fairly configurable, there's a minimum rarity and value of items required for loot beams to appear, a whitelist and blacklist system, and even a way to customize the beam colors for specific items.

If you're using Calamity alongside this mod, I highly recommend also using the Calamity Rarities mod, which can be found here: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853817477

If you have a bug to report or would like to contribute, consider checking out the mod's github repository: https://github.com/Nobelium-Uranium/LootBeams
Ursprungligen skrivet av tModLoader LootBeams:
Developed By ChemAtDark
Populära diskussioner Visa alla (3)
0
29 dec, 2024 @ 11:07
KLISTRAD: - /!\ READ /!\ - BEFORE YOU REPORT A BUG - /!\ READ /!\ -
ChemAtDark
222 kommentarer
rpgundark 11 nov @ 12:18 
Like core keeper when a legendary item is dropped
eliceyyy_! 9 nov @ 7:58 
oh that sounds fun
ChemAtDark  [skapare] 31 okt @ 10:08 
If you're using an item magnet mod you're barely going to see all the beams anyway, I have no plans on adding support just for that situation.
Treinck_Ghost 31 okt @ 7:17 
Would it be possible to add support for item magnet plus ? When you activate the magnet, all loot beans essentialy disappear. I assume this is because the IMP mod might make all items to have a "can be pulled" state where the items check to see if they, well, can be pulled, but that disables the loot beans, again I ASSUME, this is because your mod adds loot beans to "items on the floor" not "items that can be pulled".

IF it's not a hastle I would kindly ask if you could add support for that mod.

If anything came out as rude or entitled, please, that is not my intention, I'm merely speculating and asking, this mod is great!
ChemAtDark  [skapare] 30 okt @ 17:21 
Small price to pay, I'd say. I added the ability to toggle additive drawing just for problems like that, it's much better than it not working at all or not giving you an option to compromise.
João de Souza 10333 30 okt @ 16:48 
With both loot beams and luminous water reflection both turned on, I get black borders if a use the brighter beams option. Disabling it fixes the problem, but it is a visual downgrade.
ChemAtDark  [skapare] 23 okt @ 18:57 
That didn't stop me from making adjustments so that the mod wouldn't look weird at high framerates in some cases, 'cause a couple of content creators I know of use it (They're awesome for that) and happen to have high fps and it kinda bothered me that some animations were happening faster than intended.
ChemAtDark  [skapare] 23 okt @ 18:55 
That too, hence why I don't personally use it even if I could benefit from it.
flamedance58 23 okt @ 15:09 
Ntm the High FPS mod for Terraria is know to be BUGGY af.
ChemAtDark  [skapare] 21 okt @ 22:11 
High FPS Support is unnecessary if you don't have a monitor that supports a refresh rate higher than 60Hz. As for the crash, maybe it was just a fluke.