武装突袭3

武装突袭3

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Cold War Rearmed III - Resistance Campaign
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
文件大小
发表于
更新日期
129.294 MB
2022 年 8 月 8 日 上午 7:59
2023 年 8 月 27 日 上午 11:46
32 项改动说明 ( 查看 )

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Cold War Rearmed III - Resistance Campaign

描述
It is 1982, after the collapse of the coalition government and the betrayal of some party members, the Soviet army has invaded the island of Nogova.
The majority of the inhabitants think that resistance is futile and resign themselves to their fate.
A few, however, are ready to resist and bring freedom back to Nogova.
They try to recruit Victor Troska, a former soldier in the British Special Forces, to lead their fight for freedom.
Will they succeed and push back the Soviet occupiers. Or is the superiority too great and there is no escape?


Witness how the confrontation between the Soviet Union and the partisans of Nogova develops.

Welcome to Cold War Rearmed III : Resistance!

As always, it took longer than expected, but we are happy to release a first public beta of this legendary campaign. But it was worth the wait, we spent a lot of time making the campaign more interesting, but without changing the original story.

And without the following people it probably would have taken even longer:
Lamasutra - The driving force behind the campaign, without him it would probably still be a mess
CnotK - We used a small part of his Resistance campaign
SHJ Studio - He reworked most of the cutscenes and intros
Ataribaby - Tested first half of the campaign
Palermo - Tested whole campaign before release

Special Thanks
W0lle - For the CWR3 and great support
Bohemia Interactive - ArmA, we could not fly or dance in tanks.
Ondřej Škaroupka, Nillers, Jan Libich, Marek Španěl - for help and permission to use original Czech dubbing in campaigns.

Improvements
We have added some improvements to the campaign.

Configuration Options

Addon Options / CWR3: Resistance

# Preset
  • Profile - Classic, Enhanced, Easy

How to use: The preset is quite unfriendly. The CBA settings were probably not meant to be used this way.
  1. Select your preferred preset
  2. Press OK
  3. Customize settings
  4. Press OK

Notice. Preset does not work properly if you switch between game profiles. The restart of the game is the best way to avoid the issues.

1. Game
  • Improved Missions - Some missions have improved progress (different than classic).
  • Custom view distance - When enabled, you can use more than 5km view distance. The OFP engine had limit 5km.
  • Victor is specialist - It allows defusing mines and satchel charges. You have to bring a toolbox.
  • Victor is engineer - It allows vehicles repair. This skill is very OP. It can be enabled in easy mode or by playing veteran skill after you have finished the campaign. It allows the repair of critically damaged vehicles. Cars, tanks, choppers. You have to bring a toolbox.
  • Unit Voice Set - You can choose your and your unit's ingame spoken language. English, Czech, Polish, French, German, Russian and Chinese languages are supported.
    For German you need at least Data Compatibility addon for Global Mobilization dlc.
  • Allow custom gear in cutscenes - in most cutscenes you will wear the last used gear.
  • Enable ArmA 3 style tasks - this option enables arma 3 style icons on the map, task list and on the screen. The classic OFP had just simple waypoints, sometimes with text description.

2. Enhancements (experimental)
  • Allow Rank System - units will be promoted for kills. The rank sets the skill of the unit so they will perform slightly better on the battle field.
  • Enable easy mode - easy mode lowers AI skill and allow to use options from the Eeasy mode section.

3. Rank System (only)
  • Enable unit statistics - there is an item in the action menu which will display a list of your units along with their statistics.

4. Easy Mode (only)
  • Enable Team Switch - This can help you if you unit is stuck, or just to have some fun. Do not left Viki too long, things can turn pretty bad shortly.
  • Enable Bullet Time - Bullet time allow you to slow the time during hold breath (Sight + SHIFT).
  • Disable fatigue - you cannot deplete you stamina when enable, but the sight will still sway a lot if you run for a long time.
  • Enable extra crate - you will have extra crate with some useful stuff near the spawn point in almost all missions.
  • Enable instant promotions - your units will be promoted instantly, not at the end of the missions. This allows for you and your team mates gain multiple ranks during mission.

Addon Options / Bullet Time

Special appearence in this campaign, has not been released standalone yet.

  • Enable Bullet Time - allows you to use the bullet time in other campaigns and missions. (not the multiplayer, obviously ;-)
  • Disable ranks - ranks does not affects the duration and the slowdown.

Rank System
Experimental system which allows units from your group to be promoted.
How it works:
Every unit gets points from kills (rating). If the unit gets enough points, it can be promoted.
After promotion, the rating is zeroed.

Here is a list of possible ranks and required rating for unit to be promoted:
500 CORPORAL
1500 SERGEANT
2500 LIEUTENANT
3500 CAPTAIN
5000 MAJOR
7500 COLONEL

Once the player is fully promoted, it's gained points are evenly distributed to the units.

Every rank should have skill upgraded.
PRIVATE 50% - min skill for unit
CORPORAL 65%
SERGEANT 78%
LIEUTENANT 86%
CAPTAIN 91%
MAJOR 96% - max skill for unit
COLONEL 99% - max skill for player

Nogova heightmap hotfixes
Thanks to deformer tool, we have managed to fix some issues, they improve gameplay and some cutscenes.

Victor's house and shotgun
We have added a preconfigured shotgun, which could be placed properly outside the weapon box.
Victor's house is filled with assets. They were converted from the initial cutscene and saved as script, which is being initialized on every mission.

Nerfs and boosts
  • Boost RPG75, it is now more powerful
  • Speed nerf of V3S and Urals.
  • Nerf of ammo and weapon boxes.

Weapon pool
It should be working properly.

Tips
If you want to stash weapons and items to the weapon pool, the car or crate has to be at least 150m far from your position during mission end.
Some missions have a weapon pool in the V3S, you can freely take it with you. But you will shortly find out it is full and items cannot be stored inside, only take, so think about items you need carefully.

Multi Dubbing
Thanks to our own function library, we can use both english and czech dubbing in one campaign addon. The Czech dubbing is available only for Czech game language.
We will be able to implement the same way in CWC campaign.

... and others, but we don't want to be boring ;)

Known Issues
  • AI units can get stuck in objects / buildings, you can free them by using "force regroup" action. It's available only when no enemies are detected - area clear.
  • Preserving custom backpack content between mission 02 and 03b does not work properly
  • Some addons can change CUP or CWR3 addons' behaviour and use their own profile for the Resistance campaign in ArmA 3 launcher.
  • On some setups, voices can be cutoff, I am not experiencing this issue myself, but we are working on it.
热门讨论 查看全部(2)
14
1
2023 年 10 月 12 日 上午 7:56
[Spoilers] Bug Reports / Feedback
Mr Elusive
2
2024 年 5 月 3 日 上午 10:54
Feedback and suggestions (spoilers warning!)
RaNgeR
197 条留言
lamasutra  [作者] 11 月 28 日 上午 4:37 
@FY001 If I manage to find enough time, anything is possible.
I’ve also thought about adding multiplayer support (variants), but it has the lowest priority.
First, I need to refurbish both campaigns and make sure no one has issues with the sound, and that the AI quirks work as expected.
FY001 11 月 28 日 上午 3:10 
Awesome work,Any plans to tackle Red Hammer?
Marius 11 月 27 日 下午 1:34 
@lamasutra The scene I tested was the same one I commented some time ago, the one before the final mission where Guba discusses the retreat with his lieutenants in the hangar, and the mention something about general Lapatov.
icecold951 11 月 26 日 下午 2:18 
Thanks. Maybe that was the issue. I'll check it out.
lamasutra  [作者] 11 月 26 日 下午 2:17 
@Icecold, are you trying this version or the new one for the Cold War Reforged mod ?
I have published new Cold War Reforged version 0.2.1 today, it forces all sound functions to be run unscheduled, check if it helps. Also check you are using correct versions of the mods from the collection
icecold951 11 月 26 日 下午 1:39 
I'm testing out the Resistance campaign. I have already found that when Victor goes to pick up his motorcycle the audio messes up.
lamasutra  [作者] 11 月 26 日 上午 3:33 
@Marius can you clarify which dialogs you mean - which campaign, mission, or cutscene?
I’ve noticed some audio cutoffs myself once when my system was under heavy load.
There might be an issue with my custom functions interacting with the engine scheduler on certain setups.

Icecold tested some refactoring using kbTell, but that only works when units are close to the camera. The problems seem to appear specifically when using say or playSound. It’s strange, because the engine should be capable of playing multiple sounds simultaneously.
Marius 11 月 25 日 下午 1:43 
@lamasutra I saw your comment in my notifications so I ran a quick test. Unfortunately the dialogue timing issues are still present. Some dialogue audio gets cut off, like it's timed way too early or something. The audio itself is fine when it doesn't cut out, i.e. it is playing with normal tempo and pitch.
lamasutra  [作者] 11 月 25 日 上午 9:38 
Cold War Reforged Collection of Early Access (devel) version is alive for you to test.
It contains early versions of migrated Resistance and Cold War Crisis campaings with bug fixes and enhancements.
icecold951 9 月 6 日 下午 8:38 
Not sure what I'm doing wrong. I friended you, but can't seem to access the developer version.