XCOM 2
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[WOTC] Playable Spectres
   
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2022 年 6 月 27 日 下午 12:31
11 月 25 日 上午 11:15
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[WOTC] Playable Spectres

在 TRNEEDANAME 的 1 个合集中
SFTD Mod Collection
62 件物品
描述
[WOTC] Playable Spectres

ID = 2826984284
Description = Allows you to have a Spectres on your side. You will get them as a project in the proving grounds.
You can also use the "AddSpectreSquaddie" console command

Cost

  • Rookie = 1 elerium core, 1 spectre corpse, 300 supplies
  • Veteran = 2 core, 2 corpse, 350 supplies
  • Commander = 3 core, 3 corpse, 400 supplies
  • Legend = 5 core, 5 corpse, 500 supplies


Required mod and DLC

Required DLC = WOTC

Required mods = X2WOTCCommunityHighlander, Custom Soldiers Evac Zone Fix

Supported mod



Bugs and feature requests

  • To report a bug, use the appropriate discussion
  • To ask for a feature, use the appropriate discussion

Known bugs

  • The horror ability does nothing

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • Commander Ed Nammoc for playtesting and his suggestions with the mod

Changelog

See the discussions pinned for the changelog

Check out my other "playable alien" mod

热门讨论 查看全部(3)
75
11 月 23 日 上午 12:31
Bug Reports
TRNEEDANAME
2
2022 年 10 月 22 日 下午 10:26
Feature request
TRNEEDANAME
47 条留言
Catnipped 11 月 23 日 上午 12:31 
Line 20 of ClassData ini.
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="PA_SpecterPsiCat")

Needs to be
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="PA_SpectrePsiCat")

The horror ability should now work after equipping the spectre psi amp if its not there already.
Not a husk 10 月 17 日 上午 8:38 
Can someone PLEASE fix this mod already the author or anybody else
mqm39 10 月 12 日 下午 10:08 
Hey you're current version is bugged due to a closing parenthesis, missing comma, and incorrect numerical sequence as noted in my Xcom game Log:

Error: Redscreen: ImportText (Loadouts): Missing closing parenthesis: (LoadoutName="PA_SpectreLoadout", Items[0]=(Item="Spectre_Armor") Items[2]=(Item="PA_SpectreGun", Item[3]=(Item="PA_SpectrePsiAmp")))

Problem is in line 2 of 26826984284\Config\XComGameData.ini File

Happy code should look like:
+Loadouts=(LoadoutName="PA_SpectreLoadout", Items[0]=(Item="Spectre_Armor"), Items[1]=(Item="PA_SpectreGun"), Item[2]=(Item="PA_SpectrePsiAmp"))
Passa281 8 月 4 日 上午 8:12 
It has no gun.
Waste of money and time on proving ground.
N30 4 月 14 日 上午 11:53 
Have you done an autopsy on a spectre corpse?
Not a husk 2 月 22 日 上午 3:06 
I do not have them as a project in the proving ground... does anybody know why?
Infinity Squidward 2024 年 12 月 30 日 上午 11:05 
Even after fixing that typo, Horror still doesn't work.
Asfalto 2024 年 10 月 16 日 下午 4:47 
Anyone know how to fix the missing weapon?
The Patriarch 2024 年 7 月 3 日 下午 11:26 
I've tried the console command for the spectre gun but it isint working, the spectre still has no gun
Samurai_Shogun 2024 年 6 月 6 日 下午 2:34 
there's a typo in the secomdary weapon category in the spectre class