Stellaris

Stellaris

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Ground Command
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2022 年 6 月 14 日 上午 8:56
11 月 26 日 上午 7:08
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Ground Command

在 Risker the 34th 的 1 个合集中
Risker Made Mods
4 件物品
描述
The Synthetics have Arrived

Ground Command is a mod the attempts to expand upon the ground battles in Stellaris. It does this in several ways allowing for more control and greater roleplay potential.

Firstly Assault Armies are dead. To replace them are the parts that would in theory make up an assault up. This added granularity allows for much more influence by the player, going heavier on armor or infantry or even focusing on air support.

Secondly is Roleplay. Because of how granular this system is it can be expanded significantly. You will unlock various armies as you progress through the tech tree naturally but others are locked behind specific Origins/Authorities/Civics/and Ascension Perks. With plenty of room to add more or incorporate civics/origins from other mods.

Third Inudstry is now more important as more advanced army types require industrial buildings (Civilian Industries/ Alloy Plants) to be produced. Tanks, air support, and more cannot be built on worlds without at least 1 of them on a planet. This is both to add a sense of logistics and strategic importance as well as cutting down on the number of possible armies on some planets so that a xenophile empire does not open the army tab and blow up their computer.

Russian Translation

Alright so this made it to the front page of the workshop somehow. Thanks for everyone who has subscribed and made the mod a favorite. I'm really excited that people are liking it!

Image Credit [battlefieldpilsen.blogspot.com]


Special Thanks to Michael on Youtube for showcasing the mod Check his channel out if you are curious about other mods across the Stellaris Workshop!
热门讨论 查看全部(4)
39
6 月 8 日 上午 7:43
置顶: Army Requests
Risker the 34th
31
9 月 7 日 上午 6:13
置顶: Bugs
Risker the 34th
4
2024 年 2 月 27 日 上午 7:15
置顶: Hive Roleplay
Risker the 34th
337 条留言
Quickdraw6 11 月 26 日 上午 9:14 
Goes to show how much PDX cares about the ground combat I guess, lol
Wairui 11 月 24 日 上午 12:04 
Well that is good to know! Thanks. One less mod to worry about especially with 4.2 and 4.3 in the pipeline.
Risker the 34th  [作者] 11 月 23 日 下午 9:10 
@Wairui this mod hasn't needed any updating in several years. Literally the only changes made in the past like 3 years has been to update the descriptor file to let the launcher know this mod works on the current version and has 0 game impact.
Wairui 11 月 23 日 下午 7:33 
Please do add an information brief to 'Change Notes' for future uploads, really useful to help me understand any changes you've made. I use this to decide to whether or not update mod in my long game play session... thanks!
CzarGopnik 10 月 31 日 下午 9:11 
@Risker the 34th they do provide jobs, just not much. their entire thing is that they give you a lot of resources without requireing as many people and still being very good, they also provide a mostly flat income of resources. I just like using them because I often am running out of people. Would still be cool if I could spawn the units provided by this mod without needing to build alloy factories and instead being able to make hyper forges.
Risker the 34th  [作者] 10 月 29 日 下午 9:08 
@CzarGopnik Well those aren't exactly late game buildings. They're rare rewards for burning minor artifacts or conquering a fallen empire. I suppose i could although no one would be running a late game economy off a hyper forge and an affluence emporium. Plus, don't those just give you a flat income of resources instead of providing jobs?
CzarGopnik 10 月 29 日 下午 6:42 
@Risker the 34th as mentioned, the hyper forge and some of the very late game buildings like the affluence emporium.
Risker the 34th  [作者] 10 月 26 日 下午 5:02 
@CzarGopnik What do you mean more advanced buildings?
CzarGopnik 10 月 26 日 下午 4:55 
I am sorry to ask but is there any chance that next time you update the mod, assuming you do, you would make it so that the units could be made by the more advanced buildings? is still a great mod without and defintely needs to be added to the base game anyways but I feel this would improve the quality of life.
CzarGopnik 10 月 26 日 下午 4:49 
@Risker the 34th just found that out on my own, I was messing around on my old save and realized the problem was because I had hyper forges and such instead of alloy factories and the like.