Stellaris

Stellaris

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[JP_EN]Ship Decorative Equipment
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549.516 MB
2022 年 4 月 23 日 下午 8:49
11 月 28 日 上午 1:47
131 项改动说明 ( 查看 )
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[JP_EN]Ship Decorative Equipment

描述
为船舶提供额外修正的“装饰设备”,
具有独特图形的各种武器,
船舶的附加部分,
这是一个添加了恒星基地、轨道环设施模块等的模组。

为舰船提供额外奖励的“装饰装备”,
具有独特图形的各种武器,
船舶附加部分,
这个模型增加了星际基地、轨道环设施模块等等。

装饰装备本身不具备任何攻击能力,而是在建造舰船时增加独特的能力修正。
(*由于修正是在建造时应用的,因此修正所增加的战斗力值不会反映在设计屏幕上。)

“装饰装备”的奖励不会重复应用,但对于具有分支编号的武器,您可以通过将每个武器更改为具有不同分支编号的武器来复制它们。
产生组合功率的雷达数量没有限制。

独特图形武器和船舶部分没有设置船舶类型限制,因此它与任何使用炮塔设计的模型中的任何船舶类型兼容,例如 NSC2、真实船舶和其他船舶类型添加模型。


为了解决深空城堡中的图形错误,以下文本已被覆盖。
当与冲突的模块一起使用时,请按顺序先加载它。

gfx\models\ships\starbases\_starbase_entities.asset
common\ship_sizes\00_space_citadel.txt


翻译:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3508577772

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259 条留言
6thStrikeUnit  [作者] 11 月 11 日 上午 6:14 
@B O C C H I
There are no sections other than the iceberg portion.
The appearance of the parts is designed assuming the iceberg portion is included, and the size can make it difficult to combine with other sections.
B O C C H I 11 月 11 日 上午 6:08 
I see, thanks for the reply!

btw was also wondering is there a version of some of the titan sections minus the iceberg part?
6thStrikeUnit  [作者] 11 月 7 日 上午 3:30 
@B O C C H I
As for the Titan iceberg aircraft carrier parts, they tend to be dazzling due to the cold effect added to them, so try lowering the bloom intensity.
B O C C H I 11 月 7 日 上午 2:05 
Hey, I noticed something unusual with some of the carrier parts on the Titan — a few of the sections underneath that are protruding seem to be illuminated a bit too brightly. Not sure if that’s intentional or not. Great mod, by the way! Really love how the designs blend with the mammalian shipsets.
ribera1945e 10 月 31 日 下午 9:58 
Hello, I'm enjoying this mod with the mammal ship set.
I have a suggestion: would it be possible to create a visual module that would fit in with the other ship sets? Apologies if a suggestion like this has already been answered.
Cheers!
6thStrikeUnit  [作者] 10 月 14 日 上午 4:42 
@Lowstringer
The origin trigger event has been fixed so that it only fires once per game.
Most of my other homemade mods are not designed for multiplayer, so please report any problems you encounter.
Lowstringer 10 月 13 日 下午 11:27 
So weird bug, but I am in a multiplayer save and about a few months apart from each other the ancestors legacy Event spawned 3 times and Now I have three 71st fleet harbors... I checked and I'm the only one with this Origin
commander-e 10 月 12 日 上午 3:53 
That explains it. The rest of the mod seems to still work though.
6thStrikeUnit  [作者] 10 月 12 日 上午 1:21 
@commander-e
The missile silo program uses Deep Space Citadel code, so it cannot be used with BioGenesis versions prior to 4.0.
commander-e 10 月 12 日 上午 12:58 
Maybe it's because I'm playing on 3.14, but for some reason I can't build the Missile Silo megastructures. They can be researched, the schow up in the megastructure menu on construction ships, but they can neither be build around any type of celestial body nor in space.